Ant said:I .... wait! What was that creaking noise outside?
Bugbear.
Ant said:I .... wait! What was that creaking noise outside?
Fair enough. But imagine if this sort of product was the only source for monsters and came out once a year.
"Bugbears again? They were spooky the first dozen times ..."
Again, there is certainly room in the market for this sort of product. But if it was all there was, I would be sorely disappointed.
 I just know that if this was all there is for my 4e games, I'd be pretty content. Any new monsters I need can be covered by 4e's decent monster creation engine. I don't need breadth, I need depth!
 I just know that if this was all there is for my 4e games, I'd be pretty content. Any new monsters I need can be covered by 4e's decent monster creation engine. I don't need breadth, I need depth!

Kamikaze Midget said:This kind of confuses me, because it would seem that good world information is largely setting-independent.
Nyarlathotep said:Another huge fan of Classic Monsters Revisited.
Strangely though, I also like the fluffless presentation of the 4E MM. I think the reason is that Classic Monsters describes monsters set in a specific campaign setting and so all that fluff is fantastic to make them a part of that world. The 4E MM doesn't have a default world and I appreciate not having to shoehorn in any fluff to a world that I'll be creating.
