D&D 3E/3.5 Flurry of Misses 3.5?

Darklone

Registered User
Right now I'm playing a big battle with many monk mooks of low level... thinking about it, I noticed that the many Flurry of Misses jokes have gotten less and less frequent over the last years.

Do you think the 3.5 monks flurry is useful now? No FoM anymore?
 

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After level 8, there is no attack penalty for using FoB. The monk will still miss a lot, but now they can blame it on having crappy BAB and not on FoB.
 

What he said. It gets better now, and stacks with other BAB (none of that really ridiculously stupid stuff from 3.0). Monks still miss a lot, but they have neat abilities, so as long as players realize they're not playing a barbarian or fighter, they'll be ok.

-Nate
 

The Souljourner said:
What he said. It gets better now, and stacks with other BAB (none of that really ridiculously stupid stuff from 3.0). Monks still miss a lot, but they have neat abilities, so as long as players realize they're not playing a barbarian or fighter, they'll be ok.

-Nate

Yeah, the increased chance to miss is somewhat alleviated by the extra attacks you receive. The biggest problem with the monk's offense in my opinion is it completely clashes against their enhanced mobility. A fighter can do decent damage on a charge, a monk's single attack tends to blow.
 

Hmm. I've got an 11th level gestalt Fighter/Monk in WLD and I hit quite a lot, thank you very much.
Don't get hit too often either. Result.
 

robberbaron said:
Hmm. I've got an 11th level gestalt Fighter/Monk in WLD and I hit quite a lot, thank you very much.
Don't get hit too often either. Result.

This only shows that monks need a good BAB...


Well SwordSages are better monks than monks...
 


SeRiAlExPeRiMeNtS said:
This only shows that monks need a good BAB...


Well SwordSages are better monks than monks...
And if they're a swordsage, they won't even need good BAB! (Since everything a swordsage does is based on strikes.)
 

Well even swordsages DO like to actually hit with thier strikes.

Monks have gotten better with hitting, and they have gotten better manouverability. However, with the ToB changing the dynamics of combat, I wonder how monks will fare when they cannot get a full attack and their flurry gets to be more useless.

That is what I have noticed and liked about Tome of Battle. With only one attack a round, on average, there is far more manouver in the game. In our game now, we have two TOB guys and a scout, so it is rare that anyone ends a turn in the same square they started in. Or even within 5 feet of where they started.

It is having an impact on how we play, and I like it. The realities of high level combat requiring no/little movement was so boring. I took to calling melee types potted plants, heh
 

IME (albeit only at high levels) the swordsage should hit pretty reliably with the strike. It's at their highest BAB, and ACs generally don't keep pace with attacks. It's only the iterative attacks that miss all the time.
 

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