Well, here it is. I don't like having to apply physics to this game, but I went out and found some formula for a free falling body using earth's gravity. Assuming that my fantasy world as the same gravity and air resistance, here's how it looks. (Not sure if it will line up correctly here)
Falling Movement - Free Fall with Air Resistance
Distance Time to Velocity DnD
In Feet Impact in Feet Fantasy
Per Damage
Second
10 0.40 25.30 1d6
20 0.56 35.78 2d6
30 0.68 43.82 3d6
40 0.79 50.60 4d6
50 0.88 56.57 5d6
60 0.97 61.97 6d6
70 1.05 66.93 7d6
80 1.12 71.55 8d6
90 1.19 75.89 9d6
100 1.25 80.00 10d6
110 1.31 83.90 11d6
120 1.37 87.64 12d6
130 1.43 91.21 13d6
140 1.48 94.66 14d6
150 1.53 97.98 15d6
160 1.58 101.19 16d6
170 1.63 104.31 17d6
180 1.68 107.33 18d6
190 1.72 110.27 19d6
200 1.77 113.14 20d6 (max)
210 1.81 115.93 20d6 (max)
"Normal" Movement into a stationary unmovable object or wall
Feet Velocity Approx. Proposed
per in Feet Physics Simplified
Round per Damage DnD
(3 sec. second Fantasy
ME) Damage
Equiv.)
10 3.33
20 6.67
30 10.00 1d6
40 13.33
50 16.67
60 20.00 2d6
70 23.33
80 26.67 1d6
90 30.00 3d6
100 33.33
110 36.67 2d6
120 40.00 4d6
130 43.33 3d6
140 46.67
150 50.00 4d6 5d6
160 53.33
170 56.67 5d6
180 60.00 6d6
190 63.33 6d6
200 66.67 7d6
210 70.00 7d6
Sorry for the lenthy post, but it's alot of information. What do you guys think? It should just about be in the house rules section since there is no hard fast rule about it in the books.
LT
