Chrysoula said:What is it people like about flying islands/castles/cities and water worlds? And, hrm. I think I know what people like about worlds dominated by evil and post-apocalyptic worlds, but if you wanna go into that, you can.Seriously. What's the appeal?
Okay. I designed a world strewn with islands back in 1988. I have come back to that world time and time over the years, and put a lot of work into it, because it is a pretty neat place (mostly for reasons that have nothing much to do with it being strewn with islands). I originally made it as it was for two reasons:
1) We had been playing a lot in a more conventional fantasy world that was continental and had a seasonal cold climate. And so I and the other players had had a big dose of snow, horses, mediaeval aristocratic cavalry, border disputes, and overland chases. I wanted a change.
2) I had got rather sick of players' default assumptions that a fantasy world must be like Hollywood mediaeval, which I found were permeating character concepts, character aspirations, and player's extrapolations about the world. Even when I told them that a world was unlike mediaeval Europe, and particularly in social respects, they would sort of sink back into Hollywood assumptions.
So to break the suction, I made a setting in which almost everything is a constant reminder that This Is Not Mediaeval Europe. Clothes are more Classical Greek than European. The climate is more like New Guinea than France. Agriculture and diet are more Indonesian than European. The economy is not manorial. Politics are not feudal. The climate is not seasonal. And heroes sail ships rather than ride horses.
That's why I did it. And I submitted that world because I have hundreds of thousands of words of material for it ready.
It's only an outside chance, though.
Regards,
Agback