shadow
First Post
I've noticed one of the design goals of the new edition is a focus on shorter games. This is a decision that I couldn't support more.
As someone who has to contend with work and school, I can no longer sit down and play all night D&D sessions or regularly meet a full group on a weekly basis.
Moreover, when I do play, it seems like players enjoy creating new characters and trying new options rather than sticking with a single character for months at a time.
I would like to see faster advancement and a class's powers kick in at lower level, rather than having to play a character for nearly a year before making any significant gains (assuming you're playing by the book).
If you want to continue to play the same character for a long time, or have long term campaigns, then there is nothing stopping you. There would be no rules forcing you to retire your character after a certain amount of play time. However, a focus on shorter games would be a godsend for players like me who have trouble being able to commit to longer campaigns.
As someone who has to contend with work and school, I can no longer sit down and play all night D&D sessions or regularly meet a full group on a weekly basis.
Moreover, when I do play, it seems like players enjoy creating new characters and trying new options rather than sticking with a single character for months at a time.
I would like to see faster advancement and a class's powers kick in at lower level, rather than having to play a character for nearly a year before making any significant gains (assuming you're playing by the book).
If you want to continue to play the same character for a long time, or have long term campaigns, then there is nothing stopping you. There would be no rules forcing you to retire your character after a certain amount of play time. However, a focus on shorter games would be a godsend for players like me who have trouble being able to commit to longer campaigns.