Rhenny
Adventurer
Like the Op, I totally agree with this design goal. In my current online campaign, we play about every week for 2 hours or so. Some games we only accomplish a large encounter with roleplaying, other games we can accomplish some exploration, roleplaying and two smaller encounters. My players enjoy both, but they really enjoy doing more in 2 hours so games with exploration, roleplay and smaller encounters are the way to go.
With 4e it took me about 1 year to figure out how to design quicker adventures that still offer my players the sense of wonder and challenge. (and I've been playing and DMing for over 30 years). 5e should enable DMs to do it right from the start.
With 4e it took me about 1 year to figure out how to design quicker adventures that still offer my players the sense of wonder and challenge. (and I've been playing and DMing for over 30 years). 5e should enable DMs to do it right from the start.