I am aware that I can as DM slow XP down.
The other reason I am not crazy about this is I am worried that having to plan more encounters per session because they go faster will just add more time for prepping.
I hope that there are tools to mkae that go easier.
Having sat through a few games where everything else got pushed to "get over with" so they could get to the combats, I don't mind if the pendulum swings a little bit the other way for a while.I want my combats to be just as important as the rest of the game, I don't want it to feel like the part of the game I'm being pushed to "get over with" so we can do other stuff.
My concern with a focus on "quicker combats" is that it'll end up putting a far too heavy weight on the rolls of a few die. Not to mention, there's a point when combat becomes so quick, and so simplified, that it loses all purpose and meaning.
I want my combats to be just as important as the rest of the game, I don't want it to feel like the part of the game I'm being pushed to "get over with" so we can do other stuff.
Having sat through a few games where everything else got pushed to "get over with" so they could get to the combats, I don't mind if the pendulum swings a little bit the other way for a while.
Lan-"and this is coming from a Fighter"-efan
There are 20 possible numbers to roll on a d20, if you are only given the chance to roll it once, performance becomes highly tied to probability. The law of averages(which D&D relies on significantly) does not apply when there is too little to make an average.A combat does not gain any purpose or meaning from the number of dice rolled, or the amount of real time it takes to resolve.
The meaning from combat comes down to its context within the rest of the game. How important each combat is depends upon the players. If the players think that a particular combat encounter is just a timefiller and resource grinder then it might not have meaning for them at all no matter how much time is spent on it.
An important showdown with a bad guy that has been a pain the PC's collective arses for a long time in the campaign is going to be significant and that doesn't rest on how much time is spent resolving the conflict.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.