And why replace the Outlands with the Astral? Two totally different places with totally different roles. I think you may be misunderstanding a bit of cosmology here. The Outlands doesn't bridge between Outer and Inner planes at all. It -is- an Outer plane and just sits as a hub between the Great Wheel of the outer planes, connected to each of them by the portal in each of the ring of gate towns.
No, I'm not misunderstanding it, I just think it's a loser concept in terms of the way I see the planes. It's a "middle ground" that can house interplanar politics and intrigue involving a mixed cast of characters from alignment-based outer planes, but all the written materials on it portray it as a high powered and weird material plane all over again, with outsiders instead of normal monsters. I want the planes IMC to feel more alien, but I still want a middle ground to fill the role of the Outlands. The Astral is my nominee. Every different piece of the Outlands can be moved into demiplanes (or islands) in the Astral, and feel more alien, more plane-like, than it did as a part of a single outer plane. IMHO, of course.
Piratecat wrote:
Did you ever read the 2e Planescape guide to the Astral? It was quite impressive, and filled with fun plot hooks.
I used to have Planescape, but I never read a book called Guide to the Astral. Was it a separate book?