Mustrum_Ridcully
Legend
You mean hardwiring fluff like Beholders shooting disintegrating rays from their eyes, dragons coming color-coded for your convienience, or Mind Flayers eating brains, or a bug-like creature eating metal?Primal said:I think he meant that 4E "hardwires" a lot of these assumptions into the game mechanics. For example, I'm certain that the Fomorians in MM reflects the "fluff" from this article in the game mechanics ('Evil Eye', 'the Curse', 'Summon Dryad Minions') and if you choose to ignore the "fluff" you *also* need to adjust the mechanics. Which is the same as you've got with the magical 'traditions' of the wizard class -- if you don't want Golden Wyverns et al. in your game, you need to rewrite the whole class plus a plethora of Feats.
All in all I'd say that 4E makes a lot of assumptions on the DM's behalf, and all of this "fluff" is more than just assumptions. Therefore, in my opinion it may be far easier to keep running 3E if you don't like this 'Points of Light'-stuff, because I'm not sure whether the effort to change all the bits I don't like is worth it (i.e. it'd be too much trouble).
Yes, I know we shouldn't use previous editions to point that something criticized for 4E existed before 4E, since 4E could try to change things.
But I still think that the fluff that is used to describe something that should have a reasonable effect on game statistics (like powerful magical abilities that could be used in a combat) should better be described within the mechanics, too.