• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

For More Than Glory

(Oh, I knew exactly. Doesn't mean Fleck did.)

Fleck squeaks and cringes back from the big man, instinctively gripping his staff tighter and fighting the urge to flee headlong. He tries to answer, "You mean not... everyone here... is...?" The words die in his throat, though, and after a moment he just ducks his head and darts for the ladder, trying to get out of sight as quickly as possible.

He's right, he thinks, this isn't my place. I'm not the one that should have gone, I'll only get someone killed. I should just get out of here and let them send someone who knows what they're doing. How could I have been so stupid? I could have just ruined everything for this city. How're we going to fix that?

Once at the bottom, he breathes twice, hard, trying to focus. He shoves his own reservations away and tries to remember that there is no one else, this is up to him and him alone. He looks around, letting his eyes adjust to the dim light.
 

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"I guess that will have to do.. but I don't want to be dawdlin all day. Guess it can't be helped. You bet I'll have to oversee it... lazy idiots can't do anything right wid out me lookin over dere shoulder an keeping me eyeball on em." Drack tries to come up with the proper response and heads down as well.
 

Argus goes down just before Drack while the sailor makes up his response to the proprietor. He stays silent and doesn't seem put off by the proprietor's attitude, apparently having noticed what the guy was doing from the start.

Down in the small cellar, the two humans have to duck low, but the trio can see what's down there. A small torch is set in a corner of the cellar, burning without smoke or heat, which Fleck thinks is likely an Everburning Torch. The tiny cellar is otherwise filled with just a small variety of materials and foodstuffs, but a small bookcase covers one wall, mostly empty and otherwise filled with minor knick-knacks. Shortly after the trio has climbed down, and the proprietor has closed the trap door above, covering it once more and going out to the workshop's main room, Fleck sees the bookcase swing inward to reveal a small tunnel, with a poorly-clothed gnomish fellow opening it from behind. A small group of glowing orbs flicker into existence behind him, and he says "Welcome" in Gnomish. The gnome looks curiously at the two humans accompanying Fleck, but seems to figure them as bodyguards rather than threats, so he starts walking down the tunnel, the lights floating along behind him.
 

"Hmmm looks to be a tight fit... I think I'll make it." he utters.

Drack re-adjusts his gear to fit into such tight quarters and follows when it is his turn.
 

In the alchemist's shop, Fleck inspects any supplies that are out idly, perhaps selecting a few items that he's somewhat low on, then finally makes it to the counter, and greets the proprietor in Tradespeak. "Good day, sir." He sets down the few things he picked up, and also asks for a few more items that he didn't find. His selection makes it quite obvious to the trained eye that he's a practicing arcanist and researcher, as well as a traveling mercantile alchemist. "Oh, and sir - I've had a few brainstorms on the road, but haven't had the lab space to test them out. Would you know of any spaces I might be able to rent for a few days?"
 


(Sorry for the delayed response!)

The next day, Zerash returns to the library and speaks to Devinor again. He says that it would greatly benefit his research on Kinrisar if he could speak with some of the noble houses themselves, and asks if Devinor knows a way to arrange a meeting with any of them.
 

Ezieer said:
OOC: If there is anything Drack can do... let me know.

OOC: When I recieved suggestions on what type of char I should make.. I got an overwhelming "Fighter" as the answer. Well... that's what I made... a very capable fighter... however he is not very good beyond that. I've been thinking about making Drack 'less of a complete tool' in the mold of a multi-classed char I was also considering. This will give him some additional skills, open up roleplaying opportunities and allow him to participate more than just wonking on things.

Nothing will appear much changed about him at all. In specific, he will be slightly less robust, slightly less capable of an attack dog, moderately more of a well rounded pc and have generally light rogue skills to boot. Since you've still just met him none of what you will see from him in the future will be earth shattering.

He'd go from a Barbarian5/Fighter4 to a Barbarian2/Fighter4/Rogue3 if nobody has issues with it that can't be resolved.
 

((OOC: Sorry folks for my lack of responsiveness and posting over the past week or two. I've been busy with college homework and annoying problems with my internet connection. Namely the fact that my internet access hasn't been working half the time, even though I've finally gotten a new modem which apparently hasn't done anything to solve the problem.

So in the event that my internet access cuts out again this evening, be prepared for the possibility that I may not show up to run the game today. Yesterday it cut out halfway through my saturday game, and only came back on for about half an hour, much later in the evening, then cut out again for the rest of the night. I'll be having words with my stupid cable company this week.

Drack, go ahead with your idea if you like, I have no problem with it under the circumstances.))
 

((Sorry again folks, my connection cut out for a few hours after I posted that so I couldn't begin posting IC responses.))

At the wizard's shop, Fleck asks the proprietor about somewhere he could rent an alchemist's lab. The old Kinrisari fellow replies "Well, I can't really rent out my own laboratory, being so busy and all, but you might try Fuernan's Libations, Unguents, & Mortars, down on Hallister Boulevard and Mason Avenue; that's a ways to the northeast from here, sirrah. Fuernan's a member of the Alchemist's Guild and should have a work area for rent." The old man then checks the prices of the reagents and such that Fleck picked up, and makes the sale.

At the local library, Devinor converses with Zerash and, when asked about contacting the noble Kinrisari families, looks a bit nervous but says that he'll see what he can do.

The rest of the party makes preparations for the raid they were planning.
 
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Into the Woods

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