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For More Than Glory

"Yeaah... things are gettin a wee bit too hot in the cooker fer us around here.. our cover will be blown if'n we get spotted around here again. In fact anything tha' happens around here from now on will be blamed on us." Dracks expression indicates that he doesn't actually know what to do from here on out.
 

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Valdir nods slightly at his companions' comments. "Unfortunately, I underestimated my opponent's skill and got taught a lesson for it. I'm sorry. Let's find a new location for a hideout and formulate a new game plan. The details are foggy as far as what happened after I nearly died. If anyone could elaborate, it would help."
 

((Reviving a long-dead tavern thread ... but having had to run, I missed the end of the session, and there's a few things Fleck needs to do to at the end of the battle. Did the monk get away with the noble, or are they down?))
 

Memnus said:
((Reviving a long-dead tavern thread ... but having had to run, I missed the end of the session, and there's a few things Fleck needs to do to at the end of the battle. Did the monk get away with the noble, or are they down?))

The She-Monk got away with the dead sorceror/rogue/etc. There are two dead humans here that Drack is looting.
 

.......On that subject, the following was on the two slain humans (in total).

82 gold pieces
81 silver pieces
2 noble's outfits (House Oryrkos designs)
2 House Oryrkos signet rings
10 belt pouches
4 waterskins
4 wineskins (waterskins that are half-full with good wine instead)
masterwork rapier
masterwork lance
masterwork composite longbow (allows +1 strength to damage)
28 arrows
masterwork chain shirt
masterwork heavy steel shield

Besides that, there were two light warhorses and one heavy warhorse, which will likely wander off if not taken or slain (I imagine the party will likely remove the horses' gear and set them loose, or take them to the city nearby to sell). The heavy warhorse is equipped with a bit and bridle, a military saddle, and masterwork chain shirt barding. The light warhorses are each equipped with a bit and bridle, masterwork studded leather barding, a riding saddle (one), and a military saddle (one).

The following is magical loot from them. Fleck will undoubtedly use Detect Magic to discern this anyway, and Identify spells or something else later can be used to confirm these.

Amulet of Health +2
Amulet of Health +4
Circlet of Persuasion
Chain Shirt +1
Longbow +1
Rapier +1
Scroll of Stoneskin (9th-level caster, arcane)
Scroll of Entropic Shield (5th-level caster, divine)
Scroll of Flame Strike (10th-level caster, divine)
Scroll of Melf's Acid Arrow (6th-level caster, arcane)
Scroll of Shield (3rd-level caster, arcane)
Scroll of Shield of Faith (9th-level caster, divine)
Scroll of Summon Monster IV (7th-level caster, arcane)
2 Potions of Cure Serious Wounds (5th-level caster)
Potion of Displacement (5th-level caster)
Potion of Haste (5th-level caster)
 


Treasure

I think we can hold off on a complete treasure split... unless we go to a new city. However, the scrolls themselves can be easily read and taken by those whose talents reside in that area. The potions could be in this category as well.

Horses will probably be let free unless we are going to a new city (possibly very likely). Selling them OR the horses gear here would really attract attention. This applies to a few items of mundane quality as well. Selling the items by different people as well at different times would also be wise.. rather than a glut of gear sold by one person.

When treasure split is determined, the following things would be useful to him. Amulet of Health +4 (Drack would give his +2 to someone else), Longbow +1 (if it has Mighty +? on it), 2 Potions of Cure Serious Wounds (5th-level caster), Potion of Displacement (5th-level caster), Potion of Haste (5th-level caster).
 

((Valdir will be able to use the +1 rapier and maybe the Potion of Haste. Argus could likely use the other Amulet of Health. The scrolls should be divided up between the casters as per their skills.))
 

Valdir lands, frustrated and cussing in Forestal. Then after a deep breath he walks over to the rest of the assembled party, picks up the rapier while looking around to the others to see if there is an objection, shrugs and replaces his MW rapier. Tossing his old MW rapier on the loot pile, Valdir suggests, "We should just grab the items that are immediately usable now, pack up the rest for later, and go after that monk. If she gets back and somehow raises that mage/rogue, we'll have to do this all over again. Plus, this might be an opportune time to assualt the camp. Most of its heavy-duty guards are dead or incapacitated. What do you think?"
 

"I'm not sure we can catch her... how would we find tracks while she flies in the sky? Only a flying animal could maybe find her and keep up."
 

Into the Woods

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