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For More Than Glory

"Done." Bristletail emerges from his hiding place, and Fleck speaks to him for a moment. He then kneels and casts a spell, turning the fox into a sleek, fast falcon. "Her potion won't last too much longer, and once she lands, she'll be burdened. We should be able to catch up with her." Bristletail ruffles his new feathers once, getting used to them, then hops up and circles into the treetops.
 

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"Well then... lets put these here horses ta good use... who is riding after this she-monk? Correct me if I be wrong, but yer can prolly catch a ride with someone Fleck... so that means we can have 3 others go along wid ya. I should point out dat I'm obviously more familiar wid seahorses than land horses. Even if she gets away... she'll 'ave to drop the corpse she be carryin."
 

((Sorry folks, been distracted and busy the past few days, and most of that time away from my computer. XP is 7,000 each to Valdir, Fleck, Drack, and Argus. The +1 longbow is not composite, so it has no strength bonus to damage. The +4 Amulet is the most valuable item in the loot. Fleck might find one of the Amulets handy to boost his and Bristletail's HP/Fort/Concentration. Argus would only really be interested in one of the amulets, or the +1 longbow, or a healing potion, or the masterwork composite (+1 Str) longbow and the arrows for it. Fleck, do you think you'll take over today, or next week?))

Unless anyone objects, Argus just starts cramming the unclaimed loot into one of the empty pouches of his Handy Haversack, for divvying later, while the others decide what to do. If another attack is called for, he will offer healing from the wand he got weeks ago from the defeated kobolds.
 


Valdir nods his approval of Fleck's idea and at Argus' stowage of the loot. "Even if Bristletail doesn't necessarily catch her, it is likely she will head back to the slaver camp. Fleck, you can ride with me. Down any healing potions you need now or on the way."

With that, he whistles loudly. After a few seconds Elfenhaus comes galloping into the area. With agility only an elf and a few others can muster, Valdir leaps lightly on his back at a trot. Turning Elfenhaus, he reaches down and scoops up Fleck gently, although somewhat unceremoneously, and places him behind him on the horse's bare back. "Hang on", he shouts as he heads out after the monk with Fleck/Bristletail's guidance.

((Woohoo, 11th level! I'll wait until this section ends before upgrading i.e. time for training, etc.))
 

Fleck yelps a bit as Valdir scoops him up, seeming oddly light even for his size. He kicks gently and floats out of the saddle, his own flight spell still in effect - and probably will be for much longer than the monks. "I can keep up. Let's go."

(Also 11th level.)
 

Drack sizes up the horses and chooses the friendliest looking one.

"Ahoy there mate... mind if I come aboard?"

He carefully climbs up into the saddle... causing the horses ears to go flat and complain with a neigh and a toss of its mane. Once Drack is centered, the well trained horse calms down and seems willing to follow Valdirs mount despite the inexperienced ridership.
 

After the hobgoblin slaver-leader was slain along with two of his human Kinrisari allies from House Oryrkos, Fleck and Argus returned to the party's camp after a brief attempt to chase the annoying hobgoblin she-monk. She's escaped for now, but Valdir is keeping watch on the slave camp, and Drack has gone into town and informed Zerash of the battle. Now, Fleck examines the items Argus looted from the hobgoblin slaver's corpse.

The following items were found; they are Identified here, but only for convenience; I expect Fleck will buy some pearls and use them to cast Identify for each of the different items later on, before actually putting any of the magical loot to use.

57 GP
14 SP
Map/scroll case
5 belt pouches
spell component pouch
2 waterskins
2 trail rations
Ulruz noble's outfit
Ulruz signet ring
2 flasks of alchemist's fire
composite longbow (allows +3 Strength to damage)
wand of slow (3 charges remaining, 6th-level caster)
wand of greater invisibility (2 charges remaining, 8th-level caster)
amulet of health +2
gloves of dexterity +2
cloak of charisma +2
ring of protection +2
mithral chain shirt +2 of light fortification
longsword +1
 

Early Proposition of Split of Loot

Early Proposition of Split of Loot (certainly not set in stone)

Amulet of Health +2 (Valdir)
Amulet of Health +2 (Argus)
Amulet of Health +4 (Fleck)
Circlet of Persuasion (Zerash)
Cloak of Charisma +2 (Zerash)
Chain Shirt +1 (Two, once Drack's gets added*: SOLD)
Gloves of Dexterity +2 (Valdir)
Longbow +1 (Argus)
Longsword +1 (Drack)
Mithral Chain Shirt +2 of Light Fortification* (Valdir)
Rapier +1 (Valdir)
Ring of Protection +2 (Argus)
Scroll of Stoneskin (9th-level caster, arcane) (Fleck)
Scroll of Entropic Shield (5th-level caster, divine) (Zerash)
Scroll of Flame Strike (10th-level caster, divine) (Zerash)
Scroll of Melf's Acid Arrow (6th-level caster, arcane) (Fleck)
Scroll of Shield (3rd-level caster, arcane) (Fleck)
Scroll of Shield of Faith (9th-level caster, divine) (Zerash)
Scroll of Summon Monster IV (7th-level caster, arcane) (Fleck)
2 Potions of Cure Serious Wounds (5th-level caster) (Drack, Valdir)
Potion of Displacement (5th-level caster) (Drack)
Potion of Haste (5th-level caster) (Valdir)
Wand of Slow (3 charges remaining, 6th-level caster) (Fleck)
Wand of Greater Invisibility (2 charges remaining, 8th-level caster) (Fleck)

*Valdir is giving his Mithril Breastplate +3 of Acid Resistance to Drack. Drack will be adding his Chain Shirt +1 to the kitty.

--Tally--
Major Items: 3 (1: Argus, 1: Drack (thru exchange w/ Valdir), 1: Fleck)
Median Items: 8 (2: Argus, 1: Drack, 3: Valdir, 2: Zerash)
Minor Items: 13 (2: Drack, 6: Fleck, 2: Valdir, 3: Zerash)

On a scale of Major=5, Median=3, Minor=1 everyone has a score of 10 or 11 on this divy (actually with Drack turning in his armor he's at a 9; all the stuff he is getting is more or less 100% useful. This is assuming that Argus doesn't have two rings or a ring of protection already which would create some trade in AND he doesnt have a necklace/amulet slot taken as well. Feel more than free to chime in everybody.

Side Note: Didn't think about this until later, Drack could actually use the Circlet of Persuasion with his Bluff & Intimdate Ranks. Still Zerash's until he shows disinterest.
 
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Sounds good to me.

I will lose one AC point total by switching armor, Dex boost, etc.; but I regain the skill check minuses and gain skill points in certain ones. Seems like a fine exchange to me.
 
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