For More Than Glory

((Treasure from encounter (after identification by Savengriff):
2323 gp, 290 pp, Gems - 5700 gp total value (gem used in Magic Jar deducted), Portable Hole, Goggles of Night (currently worn by Valdir), +1 Shadow Studded Leather, 2 - +1 Short Swords, Cloak of Charisma +4, Hand of the Mage (Valdir's former hand), 4 MW Daggers, 2 CMW Potions (2d8+8), 2 MW Saps, Tatiana's Spellbook, MW Coffin (500gp), 4 vials each Giant Wasp and Large Scorpion Poison, 4 Smokesticks, 4 Tanglefoot Bags, 4 sets of Caltrops, 4 Caravan Wagons, 8 Mules w/tack.

Experience: 1000 Valdir, 1500 everyone else))
 

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(Acctually the gem for magic jar is a focus; so it is still arround.

I don't know how you guys split treasure, but the main interest to me is ofcourse the spellbook and Valdir should have first dibs on his hand.)
 
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Drack suggests the following:
(we generally just divide by best use and who got good stuff last time; this is not set in stone)

Drack
6007gp (3 Shares of Cash)
1 +1 Short Sword
1 MW Sap
4 vials Giant Wasp Poison
4 vials Large Scorpion Poison
2 Tanglefoot Bags

Savengriff
6007gp (3 Shares of Cash)
1 CMW Potion (2d8+8)
1 Gem (Magic Jar Focus)
1 Tatiana's Spellbook

Valdir
2002.33gp (1 Share of Cash)
1 CMW Potion (2d8+8)
1 Goggles of Night
1 Hand of the Mage (Valdir's former hand)
1 Portable Hole
4 Sets of Caltrops
2 Tanglefoot Bags
4 Smokesticks

Zerash
4004.66gp (2 Shares of Cash)
Cloak of Charisma +4

Cash ~18021gp (to be divided with selling proceeds)
2323 gp
290 pp
5700 gp - Gems
7098gp - Cash from Selling (75% of 9464)

Sell (~9464gp)
4 Caravan Wagons (35x4 = 140gp)
8 Mules w/tack (8x8 & 2x8 = 80gp)
1 +1 Shadow Studded Leather (4925gp)
1 MW Coffin (500gp)
4 MW Daggers (4x302 = 1208gp)
1 MW Sap (301gp)
1 +1 Short Sword (2310gp)
 
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((Wow, what to do with his now extra hand hanging on a chain. Keeping it would be weird, selling it would be weirder..... Valdir's gotta think about this....))
 

(Another idea.... If i remember rightly you said Valdir used bracers of armor. If thats true, you could wear the armor as well and get the bonus from the shadow quality of the armor.)
 

"So Savengriff... are you one of them crafters? One o' tha ones that make magical things? Now that I've got money to spend... I may want to commission something."
 

(How/when will I be able to find out what spells are in Tatiana's spellbook? Next session?)

"It seems out of everyone here Valdir, you have the most reason to hate Tatiana. She took your hand to craft that item. If your too unsettled with keeping it and do not wish to sell it, I could cast a spell to destroy it. The choice should be yours.

As for crafting, I have some skill at it; though I'm afraid I am not very knowledgable about the crafting of weapons and armor. What exactly did you have in mind?"
 
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"Oh perhaps makin tha protections of this cloak more forceful. I'm a bit weirded out dat I was just sitting there takin me armor off in front of that blood suckin women. I was thinking that might not happen maybe if I had more protections."
 

((Sounds like a decent split. Valdir already has better armor. Actually, he upgraded from an identical suit as Havoc had on. I'll send you the node with her spellbook at the game))

Valdir shrugs, "I think I'll just keep it. Could come in handy"(smirking a little at the pun).

He then looks around at all the wagons and gear. "Well, we probably don't want to drag all this with us in our trek up north. What say we make the day trip back to town and unload any of it. Besides, if you are not good at enchanting weapons Savengriff, I've a need to find someone who can. Feel like upgrading this bow of mine."
 

Session summary: 1-10 Goldentide

The party hauled the loot back to Solinburg to sell, and was accosted by a resurrected Gadreman. While drawing stares from the crowd in the city, he let Valdir see through his disguise; once away from prying eyes, he asked for Valdir's help in finding out what had happened, and agreed to go along into the mountains, perhaps for revenge against the giants. They bribed their way into Thoradur, climbed up a hill to a clearing, read dwarven poetry out of the trees, then fretted about the ground caving in upon opening the door. The ground did not cave in, though, and the door is open, revealing stairs down.
 

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