For More Than Glory


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"Only time it dont pay to be jumpy is when yer in the crows nest..."

"Lets see where this is all going to. Anyone got a magic light er somethin? Weare going into the dark fer a while I gather and I'd rather save me glowsticks fer when I'd need it."


Drack will check things out for danger while climbing down.

(Searching for Traps on the way down.. not too keen on falling)
 

((I thouht it was a set of stairs, are they steep stairs?))

Gadreman grunts and procures the stone that sheds light once again. "Though, it'd be best to have someone who can see in the dark leading the way. I would, but I don't fancy running face-first into a trap. I suppose I could follow behind you. I can see farther than the light from this extends."
 

"I appreciate the help..."

Drack proceeds downward, periodically checking as they work themselves down the stairs.

"Ok... looks good ... hmmm."
 

The stairs are narrow, and proceed straight down for a time. Once you have all entered, you hear a creaking and shuffling from above. The light from without is cut off, and looking back you see the faint outline of daylight around the door disappear as the dirt outside is shuffled to cover it. By the light of the stone, you continue downard, almost endlessly, until finally the stairs stop at another door.
 

Drack approaches cautiously... looking at the floor and then at the door.

He will listen for noises beyond. Examine the door and the ceiling above him for things meant to harm the unwelcome and then see if the door will open.
 

Gadreman slows to a halt and also listens at the door, though careful to allow Drack room to work. While Drack inspects the door, Gadreman pulls a piece of chalk from a small pouch at his side and draws an arrow pointing back up the stairs on the ceiling (assuming he can reach it).
 

Since Drack and Gadreman seem content to scout for the moment, Valdir stays back in the rear of the group, using the Goggles of Night to ensure nothing sneaks up from behind unnoticed...
 
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Session recap: 10-18 Goldentide

The group found themselves on the Great Dwarven Road, and made their way to the city of Gaerhold. After a few tense moments, Savengriff's diplomatic credentials got them inside and guided to the tunnel they wanted, but their guide didn't seem to believe that they'd actually find the dragon. After endless walking in a featureless corridor, they came to the former entrance to the city of Valdorgaard. Confronted with several impassable cave-ins, they walked down a set of stairs... into a zone of elemental chaos. Sound was muffled, elemental magic was unpredictable, and the air smelled strange in their noses. Finally they came to a final cave-in with a dwarven contraption crushed beneath it, and eventually located its source of air.

As they tried to free more of it, they were attacked from behind by Dark Elves. The attack didn't last long, and they tracked the elves back to a newly opened passage, down to a much rougher cave. That cave was a dead-end at the elves' camp, though, so the group returned to Dwarven tunnels to try to get through to the dragon...
 

(This is what we found on the drow:

Pouch of gems, 2 potions, larger bottle, glassy wand

2 chainmail, 2 studded leather, 2 bucklers, 4 rapiers, 5 hand x-bows, 8 potions

I know Zerash cast detect magic over it, but we never heardf what if any of it is magical.)
 

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