So having talked a lot recently about the "difficulty" of encounters, you could argue the "feel" of those encounters is actually more important to the game experience. I've also found DMs underestimate the impact of encounter threat on their players because they are dealing with more perfect information. A DM might go "man this encounter is boring no one is being threatened" while the players think "holy crap I might die!".
So for players, generally what about a 5e encounter makes it scary to you....even if once all said and done the party handles it "easily".
So for players, generally what about a 5e encounter makes it scary to you....even if once all said and done the party handles it "easily".