For Queen and Country! A Space: 1889 Campaign [OOC]

Working on background now. It will probably go something like this - bit of a child genius, building bridges and peddle powered vehicles as a child, accepted into uni early, recruited into a prestigious firm, married, quickly rose through the ranks, divorced, got frustrated with the increasing office bound paper pushing nature of his work, quit and accepted (by corresondence) a position with a firm based on Mars. Heading there now to see what he has got himself into.
 

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doghead said:
Looks good. Not exactly sure what Master Plan is, but I like the sound of it. I like all the Craft/Knowledge and Profession ranks. Lovely.

Wolfgang Meijer is his name.

As for gadjets, I have no idea. I'm not really sure the type of thing possible. A spyglass with light amplification? A watch with compass? Anyone got any suggestions?

What sort of weapons is he profficient with? Could he use a cane-sword?

Master Plan allows the character to form a plan of action for an up coming encounter given time. You make Int DC 10 check and depending on how well you make it everyone gets a +1 or more to attack and skill checks for the next scene.

Sure you can have a sword-cane if you wish. I will post it's stats for you.

Sword Cane +2 Damage (+3 with STR) Mighty, Subtle, Crit 19-20. Equipment Cost: 6

You will need bump up your Equipment Feat to 2 to allow the points needed for the Sword Cane. So you need to free up one power point from somewhere to pay for it.

We can work on wierd steampunk gadgets later as the game progresses.
 


I like the sound of master plan.

I'll hold off making any changes to the character at this point. Perhaps Wolfgang can pick something up later.

As for gadgets, I'm happy to leave that until the game is in motion. But I do like the idea of a low-light spyglass.

thotd
 

Yellow Sign said:
Ok we are just waiting on Torillan to post his character in the Rogue Gallery thread and we can get started.

Hey guys. Sorry for the delay, but I was on vacation and school started this week. I will try to post my character soon.

As a heads up, I just started a nursing program and that will tie up a lot of my time, but I will try to post as often as I can. My new laptop will help!
 





Hey Yellow Sign,

I saw on the recruitment board that you had a spot open for this game? If that is true I'd like to toss my hat in. Not particularly familiar with Space 1889 but I do know the M&M system.

I'll take the liberty of posting the character sheet

[sblock=James "Jim" Roarke]
Personal
Name: James “Jim” Roarke
Power Level: 6 (90 points)
Gender: Male
Age: 25
Size: M
Height: 5’9”
Weight: 135
Hair: blonde
Eyes: brown
Nationality: British

Abilities (25)
Str 10
Dex 16
Con 14
Int 15
Wis 14
Cha 16

Combat (10)
Init: +3
Base Def: +3
Def: 17 (3 base + 4 feats)
Flat Footed: 17
Base Attack: +2
Grapple: +2

Attacks:
Rapier [sword] +5 (dmg +3, crit 18-20, dmg lethal, DC 18, size med: Equipment Cost: 5)
Single-Barrel Pistol (Remington Rolling Block Pistol) (DMG: +3, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 1 [requires one standard action to reload], EQUIPMENT COST: 2)


Saves (12)
Toughness: +5 (2 ability + 3 feats)
Fortitude: +6 (4 base + 2 ability)
Reflex: +9 (6 base + 3 ability)
Will: +4 (2 base + 2 ability)

Skills (20 [80 skill points])
Acrobatics +11 (8 ranks + 3 ability)
Bluff +12 (9 ranks + 3 ability)
Escape Artist +12 (9 ranks +3 ability)
Notice +11 (9 ranks +2 ability)
Pilot +14 (11 ranks + 3 ability)
Profession (pilot) +10 (8 ranks + 2 ability)
Search +10 (8 ranks +2 ability)
Sense Motive +9 (7 ranks +2 ability)
Survival +11 (9 ranks + 2 ability)

Languages (2):
English
French
German

Feats (23)
Ambidexterity
Attack Focus (melee) (3)
Blind Fight
Defensive Roll (3)
Dodge Focus (4)
Equipment (2)
Fearless
Improved Block (2)
Improved Critical (rapier)
Quick Draw
Second Chance (pilot checks)
Sneak Attack
Uncanny Dodge (auditory)
Weapon Bind

Equipment (10)
Rapier (5)
Single-Barrel Pistol (2)
Leather Buff Coat (1)
Complications:
Reckless-has a strong desire to take unnecessary risks.
Rivalry-Jim wants to desperatly show the British Royal Navy that he is better then their pilots.
Fascination-Jim has recently developed a fascination with piracy and dreams of having his own ship and crew.

Cost
Abilities: 25
Combat: 10
Saves: 12
Skills: 20
Feats: 23
Powers: 0
Drawbacks: 0
Total: 90


History

As a child James Roarke was fascinated with flight. He drew pictures of aether ships and his head was always pointed skyward. His father was a pilot and would occasionally take Jim up into the sky, which only solidified his desire to want to be a pilot as well. On his eighteenth birthday he joined the British Royal Navy. He quickly grew skilled with swordplay and favored close combat rather then pistols. Unfortunatly he had become an avid risk taker (a prerequesite he believed all pilots needed to possess) and washed out of Navy. Nursing resentment toward the Navy, Jim ultimatly found work as a pilot with a French outfit where he learned to handle and aether ship and refined his swordsmanship.

Eventually he parted ways with the outfit, taking in odd jobs here and there all the while wanting a ship he could call his own.



[/sblock]
 

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