VirgilCaine
First Post
Hairfoot said:Indeed. D&D is sword-and-sorcery in the style of Robert E. Howard et al.
FAIL.
I've only read a few of Howard's original Conan stories, but I would best describe them as not D&D.
Hairfoot said:Indeed. D&D is sword-and-sorcery in the style of Robert E. Howard et al.
Personally, I think the best way to make elves interesting is to make them more like Melnibonéans.kennew142 said:2) Moorecock - no dwarves, gnomes, orcs, halflings, goblins, and (arguably) no 'elves', no clerical magic, no cast and forget spells
So it's understandable that you would know nothing of his other, pulp, work, or the numerous authors and artists who come under "et al".VirgilCaine said:I've only read a few of Howard's original Conan stories, but I would best describe them as not D&D.
adembroski said:In the hands of a poor DM, you're right... the use of skill points in social/role playing skills only serves to make you a poor warrior. Clever use of skills by the DM, however, brings those skills to life and makes them desirable... further keeping the game well balanced and allowing a player to paint a fuller picture of who their character is. Gather information is one of my favorite skills, in fact, because its use has lead to many of the most memorable role playing encounters I've ever been a part of.
Ultimately, there has to be a mechanic that allows the character to be better at something than the player is. Without social skills, you can't have that.
Hairfoot said:So it's understandable that you would know nothing of his other, pulp, work, or the numerous authors and artists who come under "et al".
They're tossing it from the PHBI. That's enough. They reimagined elves for the PHBI. Why not Gnomes? Don't give them a good ability to hear, but a good ability to discern what's being said to them. Drop the +2 to listen and give them a +2 to sense motive (because now they are good at seeing past the illusion of lies). Maybe make them good performers instead of alchamists? A bonus to a perform skill instead of craft alchemy. Give them an ability bonus that'll make them good illusionists and bards, -2 Str, +2 Int, +2 Cha. Drop speak with borrowing animals entirely and make their CHA dependent illusions there regardless if their CHA is above a 10.Cmarco said:Wizards isn't tossing the gnome completely.
dmccoy1693 said:They're tossing it from the PHBI. That's enough. They reimagined elves for the PHBI. Why not Gnomes? Don't give them a good ability to hear, but a good ability to discern what's being said to them. Drop the +2 to listen and give them a +2 to sense motive (because now they are good at seeing past the illusion of lies). Maybe make them good performers instead of alchamists? A bonus to a perform skill instead of craft alchemy. Give them an ability bonus that'll make them good illusionists and bards, -2 Str, +2 Int, +2 Cha. Drop speak with borrowing animals entirely and make their CHA dependent illusions there regardless if their CHA is above a 10.
Hey, I think I just made gnomes good bards and illusionists.
kennew142 said:I doubt that the designers couldn't make a better gnome.
Just because a race has been in the PHB since the beginning shouldn't mean that it should be there in every future edition.
The rules for playing gnomes will be in the MM, and the FR book, and the Eberron book. We've seen no evidence that gnomes will written out of those campaign books.
dmccoy1693 said:Have we actually received confirmation that gnomes will be in the FRCS and EbCS? Until I see confirmation that they'll be in those CS books, I'd sooner believe that the book will simply allow players to play what's in PHB 1-whatever. As far as them being in the MM, who cares if Gnomes are there if they make Gnomes bad again. They CAN makes gnomes good. Questions is: Will they? They have the capacity to make them good. Will they use that capacity?