For the Greater Good

Nessa Caoilfhionn, Female Aasimar Arcane Disciple

*Nessa walks into Tellaqu's chamber, gladly taking a seat. She smiles modestly at the Spell Lord's praise of her work.*

"Thank you, your Grace, I do enjoy my current leisure. My duties are by far the best employment I could wish for, but I have used my free time to pursue a few small projects and items of research that I have been musing for some time." *She turns to the Spell Lord's latter words.*

"Perhaps I have been granted some insight, but confusion rules when I meditate on this issue. I spoke with one of Talona's faithful yesterday afternoon, and her words revealed to my where my division on the issue lies.

"Examining the issue on a purely logical basis leads me to the conclusion that the creation of undead should remain a part of our laws, to provide much needed service to the city and to protect the magical freedoms our art needs to flourish. But my emotions and instincts seem to draw me back from such a clear conclusion. The magic animating the dead seems to bind, or at least tamper with, the soul that once occupied the body. I am concerned that we may torment the souls of our fellow men with this treatment, and I worry that the gods do not look kindly on our interference in the judgment of the dead. My prayers to our Lord Boccob have not yet brought me closer to the underlaying truth of this matter, and my own divinations shed little light. Speaking with Sister Rekash yesterday has tilted my mind back towards the urgings of logic, so perhaps I may yet have clarity." *She falls silent, letting herself and her superior weigh her words.*
 

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Lyssia spends a good part of the not so early morning, savoring the sun from her roost outside her room, finally breaking down to pull on a shirt and pants before taking to the air above the temple to lazyily ride the air currents and savor the sun for a while till about noon.

After finishing her flight and cleaning herself up she goes in search of Brightfire to see if she can coax her bard friend into a late lunch and perhaps get a tour of the town with her.
 

*Nessa, Lord Tellaqu furrows his brows, taking in what you have said. You note he made a slight frown of distaste when you mention Sister Rekash, but that may be more from sheer fastidiouness than true dislike. Tellaqu is a very precise and neat man, and doesn't care much for Talona's ilk because they tend to the sick, who are often dirty and ill-kept.*

"Yes, the realms of the dead and the spirits of the slain... Even if their souls are bound for a time in undeath, it is no more than they deserve. They will receive their eternal judgement in time, no one can escape that. There is some small risk with the use of negative energy, no one can deny that, but undoubtedly it would be used in a far more reckless manner if it were outlawed. I fear it might be to the best to foster this lesser of two evils than to permit a branch of magic to be outlawed because of these concerns.

"There has not been a rogue necromancer in fifty years, and that cost the lives of hundreds of beings before he was subdued. We can only be thankful that such things are rare that necromancers have a safe outlet for their powers. Our shadowy brethern don't have far to fall, and I want every possible way to keep them from utter darkness. If I must coddle these laws to do it, I will. Best to have a small stain on my soul from the delayed judgements of a few dozen criminals than to have hundreds from rogue necromancers.

"I hear your concerns Nessa, and to an extent I share them, but now you see my true reasons. You need not agree with them, but I expect you not oppose them in council when it comes to vote. Our church must be unified," Tellaqu says, staring at you intently. "When the time comes, we all must be unified in our voice, whichever way the vote is cast."

*Lyssia, in the afternoon you manage to find Brightfire in the Dancing Phoenix, practicing a bit on a lute. Smiling when she sees you, she's delighted to take you on a tour of the city. She's been to Andeluvay many times before, and will happily show you all sorts of different places. She'll take Darren along as well if he's willing, showing the two the various shrines to Sune (singing at each one briefly), several open-air theaters, and a few bustling marketplaces, one full of secondhand clothes, one of food, and another selling jewelry and gems.*
 
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Norin weighs the priest's words heavily, not the least put off by the malady which afflicts Vess.

"Father, you are able to hear the divine with a closer ear than I," he says slowly, "so I will trust your wisdom in matters pertaining to this city. I am here to aid the weak in their time of need and this evening may hold a new charge from Heironeous himself for me. Yet even still, remember that a prayer will Send your words across the distances which seperate us. I will lend my meager services to this cause in whatever way I can. Peace be with you, my lord."

Norin leaves Vess to his healing and decides to pay a visit to the high temple. Such a dire matter would require greater attention and he is ashamed his church is not already actively seeking the downfall of this Beggar King...
 

*Nessa nods her head reluctantly, knowing that the Spell Lord speaks the truth.*

"My voice will be that of our church when the time comes. I will support your decision." *She meets his gaze with her own.* "If you have the time, may I speak with you again of this matter, should Lord Boccob shed any new light on my search? I know that your schedule is charged with matters of the utmost importance, but your words have brought more order to my own thoughts."
 

Isida Kep'Tukari said:
To everyone, later this evening (Seconday) you'll all receive a note at your inn or temple of choice.Quote:
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The High Righteousness will meet you at the conclusion of evening services on Thirday in the Temple of Heironeous.

~Galdaron Exile, Heironeous' Commmander
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Riding atop his stout old mare Fluellen, Staeven Myleron was surprised by the runner that stopped him in the road. "My Lord Staeven," began the young acolyte, breathless, "I have a letter for you from Commander Exile."

Staeven smiles. "Thank you, good sir," he replies, taking the letter. Taking a moment to read it. Good timing, Staeven says to himself, I shall be attending Thirday service anyway. Turning his attention back to the youth, he says: "Thank you for the hasty delivery, my good man. I'm glad you caught me on the road. You must be tired; please take your time and ride with me. We are but a short distance from the city."

The two men continue on towards the city, in friendly conversation

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Staeven arrives in Andeluvay an hour after sundown. He decides to house himself at the Dancing Phoenix for the night. Anywhere the Phoenix resides, he thinks to himself, Ayailla and Heironeous watch over us. After Fluellen has been cared for, he gathers his pack and bundled armor. Stepping into the common area, his riding clothes stained from travel, he still presents a strong and impressive figure. About six and a half feet tall, he appears to be very well-muscled, with large shoulders and a thick neck. His face is handsome, but not stunningly so. He wears a red cloak, surprisingly clean from the journey. Embroided intricately on the back is a Phoenix, wings spread, gripping a lightning bolt in its claws. At his hip is a long bastard sword, with a fiery red pommel gem.

He steps lively into the common area, taking note of the patrons, in search of the keeper to find himself a room for the night.
 

Lyssia spends the afternoon with her new friend and reluctantly bids her farewell with a smile as she heads back to the temple to ready herself for her meeting, taking time to bathe and prepare her gear before heading there.

She arrives dressed and ready for travel (minus her pack) with her bow slung and sword on her hip.
 

OOC: Sebastian will just continue his habit of roaming the back streets looking for wrongs needing righting until the end of the Thirdday services (and he certainly isn't attending them).
 

Sylinda

Isida Kep'Tukari said:
*Sylinda, Galdaron regards you for a moment before speaking.*

"It is not my place to say what the High Righteousness has in mind for you or the others he has called. That is his right, and his alone. He returns tomorrow, Thirday, and you will know then. As for an inn... he has suggested none, as all will meet in the temple at the appointed time. I expect to have a message sent to all of the chosen by this evening, with the appointed time.

Sylinda takes in Galdaron's seriousness with a laugh and a smile: "It is indeed good to see you once more Galdaron. I shall make my way to the temple of Elhonna and await your note. After that I shall return to a friend of mine until after the evening services tomorrow." Smiling Sylinda begins to walk away: "Don't worry I will use the front door tomorrow"

Looking ot the skies Sylinda cries out: "Aeric, let us visit the temple of the Lady and see if we can't find something to amuse ourselves within the confines of the city!" And to the surpirse of all the people in the courtyard save perhaps Galdaron, there is an answer from the hawk above in perfectly understandable speech: "Indeed, let us find something to amuse ourselves, how your people ever survive by walling themselves in is a mystery to me."

With that Sylinda with Aeric resting comfortably upon her shoulders begin to move off into the city searching out the temple of Elhonna.
 

[ooc:] Just as a note, I'm finishing up Seconday, and then we'll be moving into the Thirday meeting. Just post your retroactive actions for whatever you want to do in response to anything on Seconday as well as anything you're doing on Thirday morning.

*Sylinda, the temple of Ehlonna lies near to its sister temples of Obad-Hai and Corellion Latharian, less a temple and more an elaborate grove of greenery in the middle of the Godswalk. Entering this hall of trees the bustle of the city seems to drop away and if you didn't know any better, you would have sworn you were in the middle of the forest again. In the center you find a calm pool of water along with a standing altar stone. Beside it is an elf woman in practical green and brown leathers, brushing the coat of a young unicorn.*

*She notices you and turns to smile and spread her arms in welcome. You see she has a large unicorn rampant, one of the symbols of Ehlonna, stitched into the front of her tunic in dark green thread. But it is the white and gold star-symbol on her forehead that allows you to recognize her. That symbol is only given to the high priestesses of Ehlonna's faith.*

"Welcome sister and feathered son. I am Ellira," she says smiling.

*Norin, Galdaron is busy with the training of some of the temple warriors, but makes some time briefly to speak with you. Telling him about the Beggar King and his crimes, Galdaron's face clouds and he furrows his brows.*

"I'm aware of the rumors, Saint Norin, but we've never had actual proof of his existence before now. But," he puts up a hand before Norin can go on, "I cannot simply send out priests and paladins of Heironeous into the Hollow to hunt him down. The city has its own guards and councilors that represent the various districts, as well as the nobles and merchants that have their own interests. If we were to send in our own people it would be incredibly high-handed and would cause a great deal of resentment.

"There is nothing I would like better than to deal with this directly, but the High Righteousness and I have had many discussions about things of this nature. We cannot afford to alienate any of the nobles, not with the necromantic laws coming up for debate. And if we bypass the city guards, we would not only draw anger from the nobles and possibly the king, but the other churches as well. This city cannot afford to have every church doing as it wills, even if it is for the cause of good.

"We will do what we can Norin, we have allies, laymen of the church even in the Hollow. If we set them to watching for the Beggar King, now that we know he exists, we can begin to track him and see where he lairs. Then we can alert the city guard to his presence and offer our help. Politics," he says with a disgusted shrug, "they can't be helped, particularly not in Andeluvay."

*Nessa, the Spell Lord nods in agreement.*

"Yes, just send word if you need to speak with me again and I will do my best to make time. I'm pleased you see the need to provide a unified front, but if it comes to that, I will not force your vote. You are too powerful a mage and too valuable an asset for me to force into any mold. I can only use words and logic to sway you to see the necessity of my actions. Go, enjoy your rest," he says, dismissing you from his chambers.

*Staeven, at the Dancing Phoenix you see that the bard Brightfire holding forth on the stage, singing a lively song of young lovers. Couples crowd the dance floor and wine is flowing freely. The innkeeper is a fairly young man with red hair... suspiciously red... oh! After a second you realize he's a fire genasi, particularly after he sets someone's drink on fire with a gesture.*

"A room you say?" he calls over the singing and the talking of the crowd. "Six silver for a room, dinner's three silver, breakfast is one silver. Stabling's a silver too."

*Sebastian, between Seconday evening and Thirday afternoon you're able to effect some measure of justice on the streets of Andeluvay. Once you stop a thief's flight from the authorities, and another time respond to the cries of a mugging victim, extracting her from the brutal hands of her attackers and rendering the thugs unconscious. Effusive thanks are given from the girl, and rather brusque thanks from the guards. It may just be you, but it seems that guards were rather irked that you caught the thief instead of them.*

*When walking to Heironeous' temple in the evening you pass an alley, and your ears hear the faint but unmistakable cry of someone in pain. Edging down the alley you see a rather strange sight. Huddled against the wall of the refuse-strewn alley is a girl in the garb of a serving wench with a bruised and battered face, her clothes torn and her blonde hair mussed. Being held against the opposite wall is a shifty-eyed tough; you've seen the type often enough. Muscle for hire, rootless sell-swords with few ethics and a great love of money, but little compassion.*

*But what is holding the tough is quite a contradiction. Garbed and armored as a knight, wearing full plate armor, an open helm with a blue feather plume on it, and a blue cloak, he is holding the tough by the throat by one mailed fist, his feet dangling a foot off the ground. On the cloak is a strange device, one of a throne picked out in silvery white thread, on top of which is a crown in gold thread. The knight is impeccably clean, looking more like he was on his way to parade than anything else.*

*The knight turns his head to you, still holding the gasping and struggling tough. You can see his eyes lack pupil or iris and glow faint, uniform white. Seeing you, he quickly smashes the face of the tough with his other gauntleted fist, and drops him to the ground, either unconscious or dead. The knight tosses something quickly onto the body and them simply... vanishes. There one moment and gone the next.*

*The girl turns and looks right at you, then shrieking in hysterical relief throws herself at you, crying that you saved her. If you protest, or ask about the knight she says, confused, "But it was you who saved me from Hal, there was no knight." If you take a look at the body of the tough, you'll see that "Hal" is quite dead, though whether it was from the crushed throat or the cracked skull you're not sure. He was wearing battered leather armor, carrying a good shortsword and dagger, and had a belt pouch containing about a dozen silver coins. You also find what you assume the knight tossed on Hal's body. It's a lead coin, one side showing the crown and throne device... and the other with the two-sided face of Hoar.*

*The serving girl, whose name you learn is Shanna, works at the Rusty Duck inn a few blocks away. Hal apparently had wanted more from Shanna than she was offering, and followed her to this alley near her boarding house before trying to take her. If you look Shanna over you see that Hal apparently hadn't gotten much further than a hard beating before her rescuer showed up. She's in pain, but nothing life-threatening that you can see and no broken bones.*

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The Meeting with Orshallan

*As each of you come into the impressive temple of Heironeous, you're rather struck with the grandeur of the building and its interior. The gleam of gold is everywhere, and the slightly oversized architecture serves to make most feel small. It's a somewhat intimidating church. Each of you is met by a young, golden-haired man wearing gold-washed chainmail and a longsword. He bears a tattoo of the hand-and-lightning bolt of Heironeous on his neck. He'll take each of you to a room at the back of the church, a large room with a large long table. Food and drink are spread upon it, wine, bread, and fresh beef, along with fresh vegetables. You're waited on by servants until about an hour has passed, then they whisk away the remaining food, leaving more wine, water, or fruit juice for you to drink.*

*Finally Orshallan arrives, with Galdaron Exile at his side. He wears cream linen robes heavily embroidered with gold designs of lightning bolts. But those who attended the evening service know that this is ten times tamer than the robes of office he must wear during services. Galdaron as well has shed his gold-plated armor for gold-washed chain mail, and still bears his sword. Orshallan seemingly carries no weapon, but has what appear to be golden bracers, such as warriors wear, on his wrists. Despite the heavy embroidery, Orshallan's outfit is cut in such a way that he can probably move very well in it; a virtue of leading a martial church.*

*There's also one unusual detail about Orshallan that only those very familiar with Heironeous' church (Norin and Staeven) would recognize the significance of. From temple to temple, Orshallan's eyes peer out of a wide golden stripe that has been painted on his face. It means that he has seen and communicated with celestial servants recently.*

*The High Righteousness takes his place at the head of the table, Galdaron staying at his right hand. Standing, he gazes at each one of you, locking eyes with each in turn.*

"You are the ones I have chosen to charge with a most difficult task. Each of you is experienced in furthering the cause of good, and I know you all have impeccable personal integrity... to whichever cause of good you hold dear," he says, his resonate voice carrying easily to all corners of the room. At the last, his eyes flicker briefly to Darren and Sebastion. "Each of you is unique, yet devoted to the cause of good... often in ways that my own people would not consider. This makes you the best choices for this quest.

"Sebastian Andovar, holy warrior and crusader of justice for the weak,

"Saint Norin, the Dawnkeeper, servant of Heironeous and Pistis Sophia,

"Darren, servant of Lliira,

"Lyssia Darkwing, servant of Sune,

"Mediator Nessa Caoilfhionn, magician and servant of Boccob,

"Sylinda, servant of Ehlonna,

"and Sir Staeven Myleron, The Phoenix Knight, servant of Heironeous and Ayailla. I have searched long and hard to find all of you and bring you here, because I believe and have been told that you all will be needed."

*Orshallan suddenly sits, and leans forward, speaking earnestly.*

"I have learned of a great evil to the northwest, the corruption of a noblewoman, the use of rogue necromancy, and the worshipping of gods so foul it sickens me to think of them. This evil... it must be cleansed, but it must be done delicately. Carefully, and to not alert her allies. Do you think this can be done? I have more details, but I must know if you are willing to do this at all."
 

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