Quasqueton
First Post
Whatever happened to being an adventurer just for the sake of adventure?
Would your group of PCs go look for the lost city just to see if they could find it?
Would your group of PCs go explore the old, abandoned mines just to see if anything was there?
Would your group of PCs go track down the bandit raiders just to put a stop to their attacks?
Would your group of PCs go into the Haunted Forest just to test themselves?
Do your PCs need plot hooks or rewards to go on an adventure?
The thread on the old Temple of Elemental Evil prompted me to ask this. The poster was lamenting the lack of plot hooks or reasons for the PCs to go take on the ToEE. Back in the days when the ToEE was a new publication, we didn't seem to need a reason to adventure. "Temple of Elemental Evil? Sounds interesting. Let's go!"
Has this sense of adventure gotten lost in all the new rage of in-depth characterizations and personalities? What happened to "adventurer" as a basic career path in the D&D world?
Quasqueton
Would your group of PCs go look for the lost city just to see if they could find it?
Would your group of PCs go explore the old, abandoned mines just to see if anything was there?
Would your group of PCs go track down the bandit raiders just to put a stop to their attacks?
Would your group of PCs go into the Haunted Forest just to test themselves?
Do your PCs need plot hooks or rewards to go on an adventure?
The thread on the old Temple of Elemental Evil prompted me to ask this. The poster was lamenting the lack of plot hooks or reasons for the PCs to go take on the ToEE. Back in the days when the ToEE was a new publication, we didn't seem to need a reason to adventure. "Temple of Elemental Evil? Sounds interesting. Let's go!"
Has this sense of adventure gotten lost in all the new rage of in-depth characterizations and personalities? What happened to "adventurer" as a basic career path in the D&D world?
Quasqueton