Three_Haligonians
First Post
Having frequented these boards, I got to thinking about argument (not to be confused with fighting) and forums in the original sense of the words. That is to say, the original Greek forums where people came together to...well...argue certain points in order to come to a community understanding. Of course, I began thinking about these forums in regard to roleplay and I thought to myself "wouldn't it be awesome to run a traditional forum in a game some time?".
Players participating in the forum would most likely be arguing a point central to the storyline. Challange Rating could be based (through some formula) on the intellegence score of your opponent, succeeding on an intellegence check could provide the character with a point, suplied by the DM, charisma checks could be made to win over the audience, etc.
Problem is, I know very little about the original rules for an open forum and debate. Were time limits imposed, as with our current political debates? I know about the fallacy ad hominum (probably spelled wrong), but were there other general fallacys I'm not aware of? Was there a decided "winner" at the end of the debate?
How would you run this sort of thing?
Thanks in advance, folks!
T from Three Haligonians
Players participating in the forum would most likely be arguing a point central to the storyline. Challange Rating could be based (through some formula) on the intellegence score of your opponent, succeeding on an intellegence check could provide the character with a point, suplied by the DM, charisma checks could be made to win over the audience, etc.
Problem is, I know very little about the original rules for an open forum and debate. Were time limits imposed, as with our current political debates? I know about the fallacy ad hominum (probably spelled wrong), but were there other general fallacys I'm not aware of? Was there a decided "winner" at the end of the debate?
How would you run this sort of thing?
Thanks in advance, folks!
T from Three Haligonians