For those of you demanding adventures . . .

philreed said:
Awesome cover, Chris! Hal and I were just talking a few weeks ago about how the GR graphic/visual style has evolved -- you guys are putting out some beautiful books these days.

Thanks. It's really hard to argue with a Wayne Reynolds cover. :)
 

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IronWolf said:
The vast majority of sourcebooks I buy tend to be WotC (probably in the 85% to 95% range). But when it comes to adventures I look at them from a variety of sources, I certainly don't limit myself to WotC when it comes to them.

Well, you may be right. Who knows? But the lack of published adventures by WotC so far leaves a real black hole in the market IMO. WotC are the present owners of D&D, so they really should be pushing a line of adventures to go with their product. In many ways, adventures underpin the idea of the game and give it a collective ideology (just look at all the threads on 1st ed modules here at EN World!). Sure, they may not be profitable, as the market is mostly limited to DMs, but their value in selling the game and increasing its fan base is priceless, IMO, and 3.5 has really lacked in this respect. It's just fortunate that companies like Goodman Games and others have stepped up to the plate and filled the void.
 

The sort of adventure I like really doesn't get made much anymore. You used to see them in the early days of d20, but not anymore.

Basically an adventure around 96-128 pages for around $20. Medium length, usually site based (like around a town).

Most of Goodman's adventures are short (32-48 pages) and Necromancer Games (which used to make a lot of what I liked) have moved to the larger sort of adventures - bigger page count, which I like, but also bigger price tag (usually $35), which means I simply can't afford them.
 

trancejeremy said:
The sort of adventure I like really doesn't get made much anymore. You used to see them in the early days of d20, but not anymore.

Basically an adventure around 96-128 pages for around $20. Medium length, usually site based (like around a town).

Most of Goodman's adventures are short (32-48 pages) and Necromancer Games (which used to make a lot of what I liked) have moved to the larger sort of adventures - bigger page count, which I like, but also bigger price tag (usually $35), which means I simply can't afford them.

THey are getting longer. DCC 13 and 14 I think at 88 and 96 pages
 

philreed said:
Cheating? No way. That's more of the "working smarter and not harder" concept than it is cheating.

Well, it has taken me a while to realize that (as odd as that may sound). I'm guessing that part of me felt like it was plagiarism. One of by BA's in in Creative Writing where plagiarism is a huge taboo.

Now here is a question that I hope won't de-rail the topic too much. If I have a dungeon/module/campaign that I have written, and I would like to just post it for others to read/use, which thread would I put it on? In the past I would have put it on "Plots and Places" but now I'm not sure. I put all this time into creating past adventures. Maybe someone else would be amused or appreciate the effort. Or I could be opening myself to public riducule, but I'd risk it considering how much I've pulled from ENworld.
 

I subscribe to Dungeon. Often, it's very hit & miss.

I admit I gripe a lot (at least internally) about the lack of adventures, but that's mostly because the adventures that are published are just....unappealing. For example, they're either overdone (a demon as a villain? wow, original! *yawn*), or they're cliche (*coughdungeoncrawlcough*), or they're plain weak/silly (i.e. the Shackled Adventure Path...a city, on the inside of a volcano? C'mon, do you want my players to laugh at me?). And don't get me started on the incredibly lame villains that we've been seeing lately--how many half-terrasque/half-trolls [with the vampire templete] do we need before it just gets silly?

(This is true with all the adventures I've been seeing published lately, not just Dungeon.)

So I'm griping & moaning because I don't see many adventures that I *want* to run, not because I don't see any at all.
 
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Mark said:
I think that, more than actual gaming, is what really powers the industry.

I think you're right. I never really thought about it until fairly recently (within the past year), but most of my gaming purchases in the past 25 years and certainly the overwhelming portion of those in the past 5 years have been more for reading than for playing. Even if I fully intend to use a product in play when I buy it, chances are that I won't. If I do play it, it may only be once. The first factor is that only a relatively small portion of stuff is so personally inspiring as to make me willing to spend my time and effort beyond reading it. The second factor is that an even smaller portion is inspiring enough to my gaming friends to cause them to spend any time or effort on it at all.
 

philreed said:
Which is unfortunate. This "buy to read not to play" trend seriously hurts a lot of my own work. After all, PDFs like A Dozen Effects of Lingering Spell Energy and A Dozen Unusual Articles of Clothing aren't exactly great choices for reading material. Both were written to be used in a game -- if they're bought as reading material the reader is going to be very disappointed.

I'm definitely not your target market on those, phil. I enjoyed MotoCaust quite a bit. It was a good read as well as a fun play. Even so, we only played it once. It's still out there as a game we might pick up again, but so are A LOT of other things (especially for me, even though I'm trying to curtail it). At the time, it was different for us. Great art, too! What's going on with that line, anyway? The site hasn't been updated in almost a year.
 

scourger said:
I'm definitely not your target market on those, phil. I enjoyed MotoCaust quite a bit. It was a good read as well as a fun play. Even so, we only played it once. It's still out there as a game we might pick up again, but so are A LOT of other things (especially for me, even though I'm trying to curtail it). At the time, it was different for us. Great art, too! What's going on with that line, anyway? The site hasn't been updated in almost a year.

I'm glad you enjoyed it.

All current work on MotoCaust is focused on the graphic novel and discussions with the studio.
 


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