For those of you who still play Dragon Star...

Storyteller01

First Post
I've created the following dwarven PrC. I'd appreciate any critique. :)


Dwarven Smuggler

Many smugglers use deception to get through a blockade. Still others use speed and agility. Some simply force their way through. Even with these methods it takes a dwarf, and a rare one at that, to fly a blockade blind…

Alignment: Any
Hit Die: d6
Skill Points: 6 + (Int Modifier) per level

Class Skills:
Bluff (Cha), Craft (Int), Cryptography (Int), Freefall (Dex), Gather Information (Cha)Navigation (Int), Pilot (Dex), Profession (Wis), Repair Device (Int), Spot (Wis), Use Device (Int)

Requirements:
Feats:
Alertness, Pilot Spacecraft, Skill Focus (Bluff)
Skills:
Navigation: 8 ranks
Pilot: 8 ranks
Spot: 8 ranks
Use Device: 6 ranks
Special:
Gravity Sense Ability

Weapon and Armor Proficiencies: The Dwarven Smuggler gains proficiency simple weapons and light armor.


Level Attack Fort Ref Will Special
1 +0 +0 +2 +2 Flying Blind (Short), Running Dark (Drift)
2 +1 +0 +3 +3 Running Dark (Bluff)
3 +2 +1 +3 +3 Skill Focus (Gravity Sense)
4 +3 +1 +4 +4 Mastering the Con: +2, Bonus Feat
5 +3 +1 +4 +4 Flying Blind (Medium)
6 +4 +2 +5 +5 Mastering the Con: +4
7 +5 +2 +5 +5 Running Dark (Surprise!!)
8 +6 +2 +6 +6 Skill Adept (Gravity Sense), Bonus Feat
9 +6 +3 +6 +6 Mastering the Con: +6
10 +7 +3 +7 +7 Flying Blind (Long)

Flying Blind (Ex): At 3rd level, a Dwarven Smuggler may use his ‘Gravity Sense’ ability to gain a quick mental ‘snapshot’ of their surroundings. Using this ability requires a standard action. The information gathered depends on the result of a Sense Gravity (Spot) Check.

Result Chart:
Planet or larger mass:----------- 5
Colossal V to Colossal VI:----- 10
Colossal IV to Colossal III:---- 15
Colossal to Colossal II:--------- 20
Gargantuan:---------------------- 25
Huge:----------------------------- 30
Large:---------------------------- 35
Medium:------------------------- 40
Small:---------------------------- 45
Tiny:----------------------------- 50
Diminutive:--------------------- 55

A Dwarven Smuggler knows the distance and direction of all objects the fall under the roll result. (Example: Krell rolls a 27 on his Spot check to Sense Gravity. He now knows the distance and direction of all objects of Gargantuan or larger size within range).

At 1st level, the range of this ability is 5 squares + 1 per 2 class levels.

At 5th level this range increases to 20 squares + 2 per class level.

At 10th level this range increases to 80 squares + 4 per class level.

Note: This ability cannot be used when on the surface of, or within close orbit to, a planet or larger celestial body. Standard stealth systems are ineffective against this ability, since this is a search using gravitational effects,

Running Dark (Drift) (Ex): A Dwarven Smuggler learns the technique of giving his vehicle a quick burst of speed before immediately shutting down all non-life sustaining systems (including primary systems and sensors). This allows the vehicle to drift, apparently aimlessly, while the smuggler uses his Gravity Sense to keep track of his immediate surroundings.

To use this ability, the player must state their intent and spend a full round in preparation. They shut down systems in such a way that engines and maneuvering thrusters can be activated as a free action. If the vehicle is traveling (class level + 5) or less after establishing a drift, its speed penalty is considered +0 for purposes of running dark (see Imperial Supply, pg 98).

If any action is taken with the vehicle while drifting (communications, movement, sensor use, etc), the effect automatically ends. All bonuses for runnig dark are lost and replaced with the appropriate bonus, if any.

At 10th level, a Dwarven Smuggler has learned to incorporate his many tricks into a drift. It only takes a standard action to prepare for a drift. Further more, as long as the character uses only secondary thrusters the Dwarven Smuggler may maneuver the vessel in any manner that has a base DC of 12 or less and still maintain the +4 to Stealth.

Running Dark (Bluff) (Ex):
When spotting a vehicle, either via sensors or their Gravity Sense ability, a Dwarven Smuggler may make a Bluff check as a free action against the opponents Use Device skill. If the check succeeds, the characters vessel gains a +1 to Stealth for every 2 he succeeded by as long as the vehicle remains undetected.

Should the Dwarven Smuggler attempt to use this ability against another dwarf with enhanced Gravity Sense abilities, treat this as an opposed Bluff vs Spot check with the same result.

This ability cannot be used if the vessel has already been detected.

Note: Many times a blockade of organized ships may keep the smuggler from his destination. Treat this blockade per the co-operation rules, giving the bonuses to the lead ships roll.

Skill Focus (Gravity Sense) (Ex): The Dwarven Navigator gains a +3 bonus when making a Gravity Sense check.

Mastering the Con (Ex): The Dwarven Smuggler’s skill at outwitting vehicle sensors, as well as their operators, improves over time. The listed bonus is added anytime the character uses the Running Dark (Bluff) ability. These bonuses do not stack.

Bonus Feat (Ex): The Dwarven Smuggler may choose a feat from the Pilots class list, provided they meet the prerequisites.

Running Dark (Surprise!!) (Ex): While ideally a Dwarven Smuggler prefers not to be caught, they learn to expect the worst. If an opponent succeeds in a Use Device check to find the character’s vessel by 5 or less, the Dwarven Smuggler gains an immediate surprise action. Most use this time to get as much distance between themselves and armed gunships as they can, but some smugglers have been known to keep an ace or two up their sleeve.

Skill Adept (Gravity Sense) (Ex): The Dwarven Navigator gains an additional +3 bonus to Spot checks when making Gravity Sense checks.
 

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