For those who have embraced new systems/games, what was the deciding factor?

For those who have embraced new systems/games, what was the deciding factor?

  • Group wanted/asked for something different

    Votes: 3 4.7%
  • GM forced a change and players embraced over time

    Votes: 11 17.2%
  • Frustration with old system (details below)

    Votes: 26 40.6%
  • Wanted more “realism”

    Votes: 13 20.3%
  • Wanted less “realism”

    Votes: 5 7.8%
  • Fundamental shift in focus (e.g “Narrativist” vs. “Simulationist”)

    Votes: 8 12.5%
  • Old system had overpowered characters

    Votes: 10 15.6%
  • Old system had underpowered characters

    Votes: 6 9.4%
  • New system offered attractive innovative mechanics or setting

    Votes: 29 45.3%
  • Wanted “crunchier” system

    Votes: 13 20.3%
  • Wanted lighter/easier system

    Votes: 22 34.4%
  • Exploring new settings/genres

    Votes: 35 54.7%
  • Enjoy trying new systems

    Votes: 28 43.8%
  • New mechanics better reflect ttrpg philosophy

    Votes: 22 34.4%
  • Needed to for VTT reasons

    Votes: 1 1.6%
  • Going with the flow of my group

    Votes: 7 10.9%
  • Other (describe below)

    Votes: 8 12.5%


log in or register to remove this ad

I picked new system offered attractive innovative mechanics, wanted 'crunchier system' and Other because of my embrace of Level Up. The Other being two things. The first being when EN Publishing started showing excerpts of Level Up here on EN World nearly four years ago. I find it easier to embrace something like Level Up when I have an inkling of what's in it, and Level Up didn't disappoint me there. I got to see new mechanics for character origin (heritage, culture, background and destiny) and class (the base version had features that covered all three pillars of game play-combat, exploration and social interaction). All the while still using 5e's chassis and giving 5e some much needed crunch.

The second being, helping crowdfund Level Up back in 2021. :) A first for me. Since then, I have backed several other Level Up books (namely its' GPG annuals) and bought some of its' 3pp material (Paranormal Power and the Manual of Adventurous Resources: Complete).

All in a package I can sell to my 5e players.
And here on EN World as well by bringing up Level Up in our posts. ;)
 

I rarely go looking for new systems, I have them introduced to me by friends. Some of them stick to me, Feng Shui and most recently Blades in the Dark. I massively hack these systems and then return to my favorite setting in the World of Greyhawk. I'd say I am the one picking what systems we use, but naturally I try to listen when players have comments.

I've been wanting to do a Star-trek like game for a long time, but never got around to it. I did a hack of the Maid RPG that I think could work for Star trek, but the lack of schticks or other character-specific tricks is holding me back.

Edit: I realize this post would do better in another thread.
 


My group had period when we dropped D&D and switched to 7th sea 1ed. We got fed up with classic fantasy. D&d ruleset just isn't that good for no magic/low magic games, nor for more renaissance/age of sail settings. So friend and DM found 7th sea and it fit like a glove for type of games we wanted to play.
7th Sea 1e is a very cool game. Don't really understand what happened with 2e.
 

No option for "the artwork just grabbed me?"

Because that's what really started me with Dungeon Crawl Classics. I picked up and flipped through the core rulebook at my FLGS and I was sold almost on the art alone.

But really, it hewed so closely to the rules I was then developing myself that it felt just made for me. And now, years later, I still feel it represents my TTRPG preferences better than any other system or rules I've played.
 

Ok so we did the rejecting systems poll. Now, for those who have changed, what prompted you? Add your own reason if it isn’t listed! 😊
Left 5e because the Rules Cyclopedia is what D&D is supposed to play like and the RC has far more options for higher level play than 5e.

"Death-Saves"???

goodfellas-henry-hill.gif
 


7th Sea 1e is a very cool game. Don't really understand what happened with 2e.
Me neither. From what i understand, they went in different direction design wise. From what i read (haven't played 2ed), first one is more traditional, more complex, bit more grounded and tactical, while second one is more streamlined, less complex, and more narrative driven.
 

Me neither. From what i understand, they went in different direction design wise. From what i read (haven't played 2ed), first one is more traditional, more complex, bit more grounded and tactical, while second one is more streamlined, less complex, and more narrative driven.
Yeah. What I don't understand is why Wick decided to make an entirely different game in the same setting.
 

Remove ads

Top