I just started a first level 3.5E character, the first in many years, and it really hit home how much more survivable my 4.0E character was at first level.
The more I play 4.0E, the more it grows on me.
Every system I played in that I enjoyed was heavily house-ruled... AD&D, 2.0E and 3.5E. There are a few things that I believe are broken, and need to be fixed or house-ruled.
Magic Item Cost: As you said, this is a disaster, and I have no idea how to fix it. The one thing I would do is tenth the cost of casting rituals.
Magic Item Availability: The "just add gold" approach to having any item you want is bad. As a DM I would drastically increase the time to cast the Enchant Item ritual, such as a day per level. This would justify the extra cost, and would make it more difficult to get anything you want instantly.
More Utilities / More Rituals: I would like to make most all Utility Spells castible as rituals, like Dispel Magic, Disguise, Dispel Magic, Arcane Gate, etc.
The more I play 4.0E, the more it grows on me.
But I think a realistic economic system is essential for my taste of fantasy game, and therefore the price system for magic items and rituals is a disaster for that aspect of the game.
These prices only exist to prevent low level characters from purchasing
higher level things, but item prices that high won't fit into any economic
simulation.
Every system I played in that I enjoyed was heavily house-ruled... AD&D, 2.0E and 3.5E. There are a few things that I believe are broken, and need to be fixed or house-ruled.
Magic Item Cost: As you said, this is a disaster, and I have no idea how to fix it. The one thing I would do is tenth the cost of casting rituals.
Magic Item Availability: The "just add gold" approach to having any item you want is bad. As a DM I would drastically increase the time to cast the Enchant Item ritual, such as a day per level. This would justify the extra cost, and would make it more difficult to get anything you want instantly.
More Utilities / More Rituals: I would like to make most all Utility Spells castible as rituals, like Dispel Magic, Disguise, Dispel Magic, Arcane Gate, etc.