It does draw a very sharp line between the "combat" and "not in combat" sections of the game, which is a feature (or bug, depending on one's opinion) that made 4e stand out quite a bit when it was new. You see the same divide in Lancer and Icon - and of course in many JRPGs and MMOs, which is where 4e drew inspiration from itself. So kind a of loop there - 4e came up with ways to adapt some WoW and JRPG mechanics to the table, which FU then used for their own tabletop simulation of JRPG tropes.
There's also little stuff like "in crisis" being "bloodied" in all but name.
It's still not as obvious a connection as (say) 13th Age, won't argue with that.