Ha-ha, thanks for saying that! I have been tinkering with Monster Powers for a long time. I really love using them in my games.It’s like they made this for me.
Teos (Alphastream) talks about Monster Powers in Forge of Foes #ttrpg #dnd #monsters #dnd5e
Thanks for jumping on to answer questions! I don't really have any as the free preview PDF and all the videos pretty much answer any questions I might have had.In all seriousness, as one of the three writers, please post here if you have any questions. Thanks for backing and/or sharing the project with friends. It means a lot to us and goes a long way towards how quickly we can make future projects!
I wouldn't say useless exactly but probably not needed all the time. Much of it you can likely make up as you need it and that's something we talk about in the book and the preview. Things like speed, senses, languages, and the like you can fall to "whatever makes sense given the story of the monster". That's sort of antithetical to the defined mechanics of 5e but it works fine in play. I'm not sure I'd want a book of published monsters to be that sparse but it can certainly work for a home game!One of the things this video points out is how useless most of the statblock really is.....
Useless might be over stated.....but do we really need all 6 stats for many battles? Languages, as you say, is make up as you go to make the game fun (why are there still race languages at this point?). I wouldn't want an entire book of limited blocks, but I'd guess if we had AC and HP and attacks, we'd be covered in 60-70% of the combats. For non-combats, all of that is fluff that doesn't need to be in a block, imo.I wouldn't say useless exactly but probably not needed all the time. Much of it you can likely make up as you need it and that's something we talk about in the book and the preview. Things like speed, senses, languages, and the like you can fall to "whatever makes sense given the story of the monster". That's sort of antithetical to the defined mechanics of 5e but it works fine in play. I'm not sure I'd want a book of published monsters to be that sparse but it can certainly work for a home game!
Over in another thread ( The Lazy DM's Forge of Foes for 5e: An Interview With Mike Shea, Teos Abadía, and Scott Fitzgerald Gray (Sly Flourish) ) it was implied that the PDF might be released this summer:Is this really being released in 2024, even in PDF?
Barring wild issues with shipping, all goods should be delivered by March 2024. For the pdf, we are expecting that it will be available by summer. We may even have a feedback version to backers before that.