• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Forgefly -- A dwarf in time (RG)

Forgefly

First Post
Ok, all you dwarves and gnomes, it is time to show off your stuff. Actually I still feel like my head is in a giant vice grip so my funniness is at a -10 and I can no longer take a 10 on the check.

Please post your characters, I won't demand a particular template as long as it is readable.
 

log in or register to remove this ad

Brorgar d'Kundarak (Male Dwarf Fighter 4)

Code:
[COLOR=DarkOrange][SIZE=4][B]Brorgar d'Kundarak[/B][/SIZE][/COLOR]
[I]Medium Humanoid (Dwarf) 30pts[/I]

[b]Race:[/b]   Dwarf             [b]Profession:[/b] Kundarak Defender
[b]Gender:[/b] Male              [b]Classes:[/b]    Fighter 4
[b]Align:[/b]  Lawful Neutral    [b]Party Role:[/b] Heavy Mounted Tank

[b]Speak:[/b] Com, Dwa, Gno

[b]Str[/b] 17 (+3) [10 pts; +1 L4]
[b]Dex[/b] 12 (+1) [ 4 pts]
[b]Con[/b] 16 (+3) [ 6 pts - 14; +2 Racial]
[b]Int[/b] 12 (+1) [ 4 pts]
[b]Wis[/b] 10 (+0) [ 2 pts]
[b]Chr[/b] 10 (+0) [ 4 pts - 12; -2 Racial]


[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]                      [I](18 SkP: 2+1/F Lvl)[/I]
[SIZE=1][I]ACP: -16 [-10 Tower Shield] [-6 Full Plate][/I][/SIZE]

[b]Speak Lang[/b]                  +3     = 0 [+1 Int] [+2 Racial]

[b]Diplomacy[/b]                   +9     = 7 [+0 Chr] [+2 Know (N & R)]
[b]Knowl (Nobil and Royal)[/b]     +8     = 7 [+1 Int]
[b]Heal[/b]                        +2     = 0 [+0 Wis] [+2 Tools]
[b]Ride[/b]                        +8     = 7 [+1 Dex]


[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]             [I](4 Feats: 2 Lvl + 3 F Lvl)[/I]

[i]Armor   (Light, Medium, Heavy, Shields, Tower Shield) 
Weapons (Simple, Martial, Dwarven)[/i]

[L1] [b]Power Attack[/b] [L3] [b]WF Dwarven War Axe[/b]
[F1] [b]Cleave[/b]       [F2] [b]Great Cleave[/b]  [F4] [b]Mounted Combat[/b]


[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]

[b]BAB:[/b] +4            [b]Melee[/b] +7        [b]Ranged[/b] +5     [b]Mvmt:[/b] 20'
[b]HP:[/b]  44/-22        [b]Init:[/b] [+1 Dex]
[b]AC:[/b]  23/27	   [b]Flat Foot:[/b] 22   [b]Touch:[/b] 11/15
    [+8 Full Plate] [+4 Tower Shield] [+1 Dex] [+4 vs Giants]


[b]Fort[/b]    +7/+9     = +4 [+3 Con] [+2 vs Poison and Spells]
[b]Ref[/b]     +2/+4     = +1 [+1 Dex] [+2 vs Poison and Spells]
[b]Will[/b]    +1/+3     = +1 [+0 Wis] [+2 vs Poison and Spells]

[U][b]Weapons[/b][/U]      
    [B]Dwarven War Axe[/B]            +7 1d10+3
            wo/ Tower Shield   +9
       
(3) [B]Throwing Axes [/B]             +5  1d6+3 (melee)
             wo/ Tower Shield  +7        (melee)
             w/  Tower Shield  +3        (ranged)
             wo/ Tower Shield  +5        (ranged)

[u][b]Options[/b][/u]

[b]Attack[/b]
   +1 racial bonus on attack rolls against [b]Orcs[/b] and [b]Goblinoids[/b].
   Power Attack, Mounted Combat
   Cleave + Great Cleave

[b]Defense[/b]
   +4 vs checks to resist being [b]Bull Rushed[/b] or [b]Tripped[/b]
   +2 vs [b]Poison[/b], [b]Spells[/b] and [B]Spell-Like Effects[/B].
   +4 Dodge Bonus to AC vs [b]Giants[/b]


[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Racial] Darkvision 60'
[Racial] Stability:[/b] +4 vs checks to resist being Bull Rushed or Tripped
[Racial] +2 vs Poison, Spells and Spell-Like Effects.
[Racial] +1 racial bonus on attack rolls against orcs and goblinoids.
[Racial] +4 Dodge Bonus to AC vs Giants
[Racial] +2 Craft and Appraise checks that are related to stone or metal.


[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]

   [b]Full Plate[/b]         [8, 1, -6, 20 ft,  50 lb., 1,500 gp]
   [b]Shield, Tower[/b]      [4, 2 , -10, 45 lb, 30 gp]

   [b]Waraxe, Dwarven (MW)[/b] [1d10×3 S, 8 lb, 330 gp]
3  [b]Axe, throwing[/b]        [1d6×2, 10 ft., 2 lb., 24 gp]


[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
   flint and steel (1gp), 2 waterskin (2gp), Signal Whistle ()
   small steel mirror (0.5lbs, 10gp), Healers Kit (50gp)
   Everburning Torch (110gp), 3 Sunrod (6gp)
   Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)
5  Sack (2.5, 5sp)
   
   Tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp)
   Explorer’s outfit (8 lb, 10 gp), Signet Ring (5gp)
   Identity papers (with picture; 5 gp)
   Traveling papers (Mror Holds to Aundair and back; 4 sp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
   4 Potions of Cure Light Wounds (200gp)

[b]Sevulta "Warriors Heart"[/b] - Magebred Heavy War Horse (800 gp)
Military Saddle, Saddle bags, Bit and Bridle (66gp)


[b]Sevulta's Stats[/b]

[sblock]
[I]+2 NA, Thick Skinned (+2 NA), +4 con, +2 dex, +2 str, 
min int 2, Excellent Learner, Multi Attack[/I]

Warhorse, Heavy
[b]Size/Type:[/b] 	Large Animal
[b]Hit Dice:[/b] 	4d8+12 (38 hp)
[b]Initiative:[/b] 	+1
[b]Speed:[/b] 		50 ft. (10 squares)
[b]Armor Class:[/b] 	19 (-1 size, +2 Dex, +8 natural), touch 10, flat-footed 13
[b]BAB/Grapple:[/b] 	+4/+12
[b]Attack:[/b] 	Hoof +6 melee (1d6+4)
[b]Full Attack:[/b] 	2 hooves +7 melee (1d6+5) and bite +5 melee (1d4+2)
[b]Space/Reach:[/b] 	10 ft./5 ft.
[b]Special Qual:[/b]	Low-light vision, scent
[b]Saves:[/b] 		Fort +9, Ref +6, Will +2
[b]Abilities:[/b] 	Str 20, Dex 15, Con 21, Int 2, Wis 13, Cha 6
[b]Skills:[/b] 	Listen +5, Spot +4
[b]Feats:[/b] 		Endurance, Run, Multiattack

These animals are similar to heavy horses but are trained and bred for 
strength and aggression. 

A heavy warhorse can fight while carrying a rider, but the rider cannot 
also attack unless he or she succeeds on a Ride check.[/sblock]


[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 3.5



[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B]  4'5"        [B]Weight:[/B]     180 lbs
[B]Age:[/B]     100         [B]Handedness:[/B] Right
[B]Hair:[/B]    Black       [B]Eyes:[/B]       Dark Brown
[B]Stature:[/B] Muscular    [B]Skin Color:[/B] Tanned


[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Brorgar was born to a noble in the ranks of the Kundarak clan. His mother and 
father are both well versed in the matters of court and was hoping that there 
son would follow in there diplomatic footsteps. In growing up Brorgar saw how 
useful it was to be able to talk to get things done instead of resorting to 
violence. There was a time and a place for that. He did study and learn as 
much as he could of the ways or persuasion but found no love for it. This was 
definitely was work for him, but he studied hard to please and parents and saw 
it as a useful tool to have.

His real love was all of the tales of valor and honorable deaths of the heroes 
of Kundarak during the war and the myths and fables passed down from age to 
age. He was enamored with combat and war and found that thinking more to his 
liking. His studies made it easier to understand his opponents on a battle 
field by being able to define officers and those of noble houses, as well as the 
rules of warfare. These are also tools that can be used to his advantage when 
the time comes. He trained with his uncle, a veteran of the last war,  against 
the will of his parents. They wanted him to eventually study and become a
diplomat or missionary and Brorgar was going to have none of that. His skills 
were more useful on the front line and assisting combat units.

His desire is to prove himself worthy of joining the elite Kundarak Defender's 
Guild to lend his skills to protect the Kundarak's nobles and others of interest 
in order to assure their advancement and a continuous rise to power. His 
parents tried to stymie his training as a warrior, but Brorgar walked through 
every roadblock that they put in his way, much to their chagrin. Eventually 
they gave up and let him continue on his path. He studied at court during 
the day time, advanced there a little, and trained at night with his uncle. 
They are also vocal about his joining the Defenders Guilds as is his uncle. 
neither have slowed his progress down. His is bound and determined and only 
death will stop him from achieving his goals.

He is not a truly skilled negotiator, he is merely practiced and is more than willing 
to give it a try. If he tires of talking and sees how it is going to end he is more 
than willing to go to arms to solve the problem, which ever will more appropriately 
solve the problem.

Currently he has been assigned to work with House Sivis in order to keep tabs on 
the Gnomes and their works as well as trying to help gain influence with the 
duplicitous country. Perhaps his arms and skills can help gain influence for House 
Kundarak with the Gnomish house and nation. Brorgar has learned the Gnomish 
language partly because his training covered it, but also because there is 
something about those little buggers your just cannot trust. =)


[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock][i]CL20: Fighter 10/ Knight Protector 10??[/i]
[b]L05 F5[/b]  --
[b]L06 KP1[/b]  Wpn Spcl
[b]L07 KP2[/b] 
[b]L08 KP3[/b]
[/sblock]
 
Last edited:

[sblock]Name: Revek Kundarak
Class: Scout
Race: Dwarf
Gender: Male
Alignment: Lawful neutral
Deity:

Age: 75
Height: 4' 6"
Weight: 190
Eyes: Brown
Hair: Brown

Str: 14 +2 (06p.) Level: 3 XP: 4,000
Dex: 18 +4 (16p.) BAB: +2 HP:23 (3d8+3)
Con: 12 +1 (02p.) Grapple: +4 Dmg Red: 0/-
Int: 10 +0 (02p.) Speed: 30' Spell Res: 0
Wis: 12 +1 (04p.) Init: +4 Racial Modifiers: +2 Con, -2 Cha
Cha: 06 -2 (00p.) ACP: -0

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +4 +0 +0 +0 17
Touch: 14 Flatfooted: 13
Armor: AC Bonus: Penalty: Weight:
MW Studded Leather +3 0 20lb

Base Mod Misc Total
Fort: +1 +0 +1 +2
Ref: +3 +4 +0 +7
Will: +1 +1 +0 +1

Weapon Attack Damage Critical
MW Shortbow +7 1d6 x3
Battle-ax +4 1d8 x3

Languages:
Dwarven
Common

Feats:
Point Blank Shot
Precise Shot

Special Qualities:
Skirmish +1d6, +1 AC
Trapfinding
Battle Fortitude +1
Uncanny Dodge
Fast Movement +10'
Trackless Step
Darkvision 60'
Stonecunning
Stability
+1 attack rolls vs orcs
+4 AC vs. giants
+2 Craft (stonework/metalwork), Appraise(stone/metal), Search for unusual stonework, saving throws vs spells and poison

Skills: SP:48 Max Ranks: 6/3
Skill: Total: Rank: Ability: Misc:
Balance +10 6 +4(Dex)
Climb +8 6 +2(Str)
Hide +10 6 +4(Dex)
Knowledge(Dungeoneering)+6 6 +0(Int)
Move Silently +10 6 +4(Dex)
Spot +7 6 +1(Wis)
Tumble +10 6 +4(Dex)
Use Rope +10 6 +4(Dex)


Equipment: Cost Weight
MW Shortbow 330gp 2lb
--Arrows (20) 1gp 3lb
Battleaxe 10gp 6lb
MW Studded Leather 175gp 20lb
Backpack 2gp 2lb
--Bedroll .1gp 5lb
--Sunrod 2gp 1lb
--50ft Silk rope 10gp 5lb
--Grappling Hook 1gp 4lb

Total Weight: 46lb Money: 2,668 gp 9 sp[/sblock]

Appearance: [sblock] Revek had a very serious demeanor. He is always on the lookout for danger and has difficulty trusting anyone but himself although he understands the need to act as if one trusts others. His dark brown hair is almost all shaved but for a topknot on the top of his head. His bear is braided into numerous dreads, a style he picked up while performing military service in the south. He has several piercings in each ear filled with gold rings. Revek dresses in a simple leather hauberk and breeches. He carries his bow upon his back and a trusty axe at his hip.[/sblock]
Background [sblock]Revek spent numerous years as a skirmisher, spy and scout amongst the army. He gained expertise in underground operations while spying on a group of gnome wizards who had mysteriously vanished underground. He spent weeks hunting them in the deep caverns and tunnels, following only vague traces of their passing. When he finally caught up with the group he found that they had been simply gathering a rare type of mushroom that was loved in soups. Silly gnomes. That experience has tainted his perceptions of the entire race and sees them as often frivolous or nonsensical. He was chosen to head north into the Reaches because of his skill at guiding and tracking beneath the earth.[/sblock]
 

Ulzim Zuccabar d’Sivis
Male gnome wizard 3/binder 1 [ToM]

Alignment: True Neutral
Deity: Sovereign Host
Region: Zilargo
Height: 3' 2''
Weight: 42lbs
Hair: Rusty Brown
Eyes: Dark Blue
Skin: Tanned
Age: 71
XP: 3,942

Str: 8 (-1) [2 points, -2 racial]
Dex: 14 (+2) [6 points]
Con: 15 (+2) [4 points, +2 racial, +1 level]
Int: 16 (+3) [10 points]
Wis: 12 (+1) [4 points]
Cha: 14 (+2) [6 points]

Class and Racial Abilities: +2 Con, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), Low-light vision, Weapon familiarity (gnome hooked hammer), +4 bonus to saves vs. illusions, +1 to DC of illusions, +2 bonus to Listen and Craft (alchemy) checks, Spell-like abilities (speak with animals (burrowing mammals) 3/day, dancing lights, ghost sound, and prestidigitation 3/day, DC: 13, 14 for ghost sound). Proficient with club, dagger, heavy and light crossbow, and quarterstaff. Arcane spells, summon familiar, Scribe Scroll. Soul binding (1 vestige).

Hit Dice: 3d4+6, 1d8+2
HP: 24
AC: 13 (+2 Dex, +0 armor, +1 size) [Touch 13, Flat-footed 11]
Init: +2 (+2 Dex)
Speed: 20ft
Action Points: 6

Saves:
Fortitude +7 [+3 base, +2 Con, +2 familar]
Reflex +3 [+1 base, +2 Dex]
Will +6 [+5 base, +1 Wis]

BAB/Grapple: +1/-4 (+1 for Small size)
Melee Atk: -1 (1d4-1/19-20/x2, dagger)
Ranged Atk: +4 (1d6/19-20/x2, light crossbow)
Or
Ranged Atk: +5 (ray)

Skills:
Craft (scribe) +6 [1 rank, +3 Int, +2 mw tools]
Decipher Script +10 (7 ranks, +3 Int, +2 dragonmark)
Knowledge (arcana) +8 (5 ranks, +3 Int)
Knowledge (geography) +7 (4 ranks, +3 Int)
Knowledge (history) +8 (5 ranks, +3 Int)
Knowledge (nobility and royalty) +8 (5 ranks, +3 Int)
Knowledge (the planes) +6 (3 ranks, +3 Int)
Listen +3 (0 ranks, +1 Wis, +2 Alertness from familiar)
Spellcraft +10 (5 ranks, +3 Int, +2 synergy)
Spot +3 (0 ranks, +1 Wis, +2 Alertness from familiar)

Feats:
Favored in House [ECS, Sivis] (flaw bonus)
Dragonmark Prodigy [DrM, Sivis, ancient knowledge [MaoE] 1/day] (flaw bonus)
Least Dragonmark [ECS, Mark of Scribing, comprehend languages 2/day] (1st level)
Weapon Focus (ray) (3rd level)

Flaws
Noncombatant (-2 to all melee attack rolls)
Murky-Eyed (double chance to miss due to concealment)

Languages: Common, Gnome, Draconic, Elven, Dwarven

Spells
0th - daze, detect magic, mage hand, prestidigitation
1st – orb of cold, ray of clumsiness [SC], ray of enfeeblement
2nd – detect thoughts, ray of weakness [SC]
*Cast

Spellbook
0th – acid splash, arcane mark, dancing lights, daze, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
1st – alarm, detect secret doors, identify, mage armor, magic missile, orb of cold [SC], ray of clumsiness [SC], ray of enfeeblement
2nd – detect thoughts, ray of weakness [SC]

Vestige to bind
Naberius, the Grinning Hound
Disguise self as a standard action
Faster ability healing - heal 1 point in each damaged ability score each round, and 1 point in all drained ability scores every hour.
Naberius' skills: Can choose 1 skill that cannot be used untrained per Con mod and used untrained.
Persuasive words: Use command spell on single living target within 30 ft. every 5 rounds, Will save DC 12
Silver tongue: You can take 10 on Diplomacy and Bluff checks even if distracted or threatened. In addition you can make a rushed Diplomacy check as a standard action and take no penalty for doing so.

Equipment
Light crossbow – 35gp
50 crossbow bolts – 5gp
Dagger – 2gp
Belt pouch - 1gp
Traveler’s outfit (Free)
Backpack – 2gp
Arcane signet ring – 150gp
Identification papers with portrait – 5gp
~Bedroll - 5sp
~Waterskin - 1gp
~Trail rations (10 days worth) - 5gp
~5 self-made scrolls of identify – 312gp, 5sp, 25 xp
~3 self-made scrolls of alarm cast at 3rd level – 112gp, 5 sp, 9xp
~4 self-made scrolls of mage armor – 50gp, 4xp
~2 self-made scrolls of ray of clumsiness cast at 3rd level – 75gp, 6xp
~2 self-made scrolls of ray of enfeeblement cast at 3rd level – 75gp, 6xp
~2 self-made scrolls of orb of cold cast at 3rd level – 75gp, 6xp
~2 self-made scrolls of detect secret doors – 25gp, 2xp
~Wand of detect magic – 375
~Wand of magic missile – 750gp
~Wand of amanuensis – 375gp
~Leather-covered linen paper spellbook with slipcover – 45gp
~Blank wizard’s spellshard – 3gp
~MW scribe’s tools – 55gp
~2 courtier’s outfits with jewelry – 150gp
~3 scholar’s outfits – 15gp
~40 sheets of paper –16gp
~4 vials of ink – 32gp
~2 inkpens – 2sp
~Spell component pouch – 5gp
~2 blank books – 30gp
~4 potions of cure light wounds – 200gp
~Everburning torch
~6 week’s back issues of the Korranberg Chronicle

Money
97gp, 2 sp

~~~~~

Appearance: Ulzim is a perfectly ordinary gnome. He is precisely average in height, weight, and coloring for your normal rock gnome. His nose is precisely large enough, no larger, his features even and bland. His clothes are of a good cut for a member of a dragonmarked house, with the appropriate amount of jewelry, all in the most perfectly up-to-date fashion. A perfectly ordinary rat, plump and sleek in the manner of a pet, sits fastidiously on his shoulder. His dragonmark is on the back of his left hand, and he rarely wears gloves so he can display the mark with pride.

Personality: Ulzim always tries to indicate that he knows what’s going on, though he usually does. He hates not being in the know, and is eager to uncover secrets of any sort. He toadies up to those who rank above him, and is distant and aloof to those below him. He has a rather large inferiority complex, and is eager to prove himself in his chosen field.

Background: Ulzim was born perfectly normal in nearly all ways. A good scholar, fine student, excellent researcher and scribe, he became a credit to his House early on… along with most of the others in his class. Though he was quite pleased to develop a dragonmark rather early in his life, he wasn’t alone amongst his peers in finding himself blessed. To be sure, he was a slightly-better-than-average scholar, yet he didn’t stand out, and that began to rankle. Who wanted to be “dependable Ulzim?”

It wasn’t until he started experimenting with his dragonmark that he found he had a few quirks. His dragonmark allowed him to delve into secrets of the ancient past, as well as understand the many languages around him. And it was in the past that the future could be found, wasn’t that what they had been taught in school?

Determined to be unique and noticed somehow, Ulzim poured his resources into not only keeping up in his scholarly duties of writing orders and battle reports, but in learning everything he could about magical quirks, nobles, history, and the lay of the land. Surely one of these, or all of these, could lead him to be the “one the House needed” in time! His dependability made him useful in many boring tasks, but when a steady hand was needed with a researcher’s quill, Ulzim was usually asked. And now, that steady hand was needed in a more… practical environment.

Ulzim’s keen eye and good memory (not to mention shameless eavesdropping, bribes, and sucking up) made him stand out to his superiors, who need a reliable, loyal House member to seek new resources in a joint venture. This is Ulzim’s big chance, and he’s going to prove himself if it kills him.

Queek, rat familiar: Tiny magical beast; HD 1: hp 8; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft. ; AC 16,(+2 size, +2 Dex, +2 natural) touch 14, flat-footed 14; Base Atk +1; Grp -11; Atk +5 melee (1d3-4); full Atk +5 melee (1d3-4): Space/Reach 2 ½ ft. by 2 ½ ft./0 ft. ; SQ low-light vision, scent., deliver touch spells, improved evasion, alertness, share spells, empathic link,; AL N; SV Fort +2, Ref +4, Will +4; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2.

Skills and Feats: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10; Weapon Finesse.
 
Last edited:

Code:
[B]Name: [/B] Vonval Faldek
[B]Class:[/B] Cleric 4 
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] Mror Holds
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True neutral
[B]Action Points:[/B] 7
[B]Deity:[/B] The Dragon Below ([B]Domains:[/B] Earth, Darkness [SIZE=1]1[/SIZE])
[B]Quote:[/B] [COLOR=Indigo]"Terror and beauty are only two of the things that await you in the depths of Khyber."[/COLOR]

[B]Str:[/B] 12 +1 ( 4p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000 / 10000
[B]Dex:[/B] 10 +0 ( 2p.)	[B]BAB:[/B] +3		[B]HP:[/B] 34 (4d8+8)
[B]Con:[/B] 14 +2 ( 4p.)	[B]Grapple:[/B] +4
[B]Int:[/B] 14 +2 ( 6p.)	[B]Speed:[/B] 20'
[B]Wis:[/B] 17 +3 (10p. +1)	[B]Init:[/B] +0
[B]Cha:[/B] 10 +0 ( 4p.)	[B]ACP:[/B] -7

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+1	+0	+0	+0	+0	17 (+4 vs. giants)
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 17

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+4	+2	+2 vs poison and spells
[B]Ref:[/B]	+1	+1	+0	+2 vs poison and spells
[B]Will:[/B]	+7	+4	+3	+2 vs poison and spells

[B]Weapon				Attack	Damage	Critical	Range[/B]
Mwk Byeshk [SIZE=1]2[/SIZE] Morningstar	+5	1d8+2	x2		------
Dagger				+4	1d4+1	19-20/x2	10 ft
Light crossbow			+3	1d8	19-20/x2	80 ft

[B]Languages:[/B] Common, Dwarven, Terran, Undercommon

[B]Abilities:[/B] 
Rebuke/Control Undead (3 times/day, +0 to the check, turning damage 2d6+3 HD)
Rebuke/Control Earth and Turn/Destroy Air (3 times/day, +0 to the check, turning damage 2d6+3 HD)
Spontaneous Casting (inflic spells)
Darkvision 60'
Stability
Stonecunning
+2 racial bonus to saving throws vs. poison and spells
+1 racial bonus to attack rolls vs. orcs and goblinoids
+4 dodge bonus to AC vs. giants

[B]Feats: [/B] Blind fighting (Darkness domain bonus), Earth sense [SIZE=1]3[/SIZE], Earth's warding [SIZE=1]3[/SIZE]

[B]Spells prepared[/B] (Save DC 13 + spell level; 5/4+1/3+1):
0 - Cure minor wounds, Detect magic, Guidance, Resistance, Virtue;
1st - Cure light wounds (x2), Divine favor, Foundation of stone [SIZE=1]1[/SIZE], Obscuring mist (D);
2nd - Blindness/deafness (D), Bull's strength, Hold person, Wave of grief [SIZE=1]1[/SIZE].

[B]Skill Points:[/B] 28	[B]Max Ranks:[/B] 7/3.5
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Concentration		+9	7	+2	0
Listen			+5	2 (cc)	+3	0
Knw (dungeoneering)	+9	7	+2	0
Knw (religion)		+3	1	+2	0
Knw (the Planes)	+6	4	+2	0
Profession (miner)	+5	2	+3	0
Spellcraft		+5	3	+2	0

[B]Equipment:				Cost	Weight[/B]
Masterwork byeshk morningstar		1808gp	9 lb
Banded mail				250gp	35 lb
Light steel shield			9gp	6 lb
Dagger					2gp	1 lb
Light crossbow				35gp	4 lb
20 bolts				2gp	2 lb
Wand of lesser vigor [SIZE=1]1,4[/SIZE] (49 charges)	750gp	--
Scroll of cure light wounds (x2)	50gp	--
Scroll of sanctuary			25gp	--
Cleric vestments			--	--
Backpack				2gp	2 lb
Scroll case				1gp	1/2 lb
Miner's pick				3gp	10 lb
50 ft. of silk rope			10gp	5 lb
Tanglefoot bag			50gp	4 lb
Silver 'holy' symbol			25gp	1 lb
Red garnet (gem)			100gp	--

[B]Total Weight:[/B] 79.5 lb	[B]Money:[/B] 28gp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	44-86	87-130	260	650

[B]Age:[/B] 78
[B]Height:[/B] 4'1" 
[B]Weight:[/B] 150 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black with streaks of grey
[B]Skin:[/B] Pale

Background:[SBLOCK]
Vonval was born into the Faldek clan, a rather poor band of dwarven miners who live in the deepest caverns of the Mror Holds. During the war, the Karrnathi demand for metal became overwhelming and this drove the clan to dig even deeper in search of rich mineral veins. From a young age, Vonval was put to work in those mines. One day, while digging along a rich vein, the miners encountered an area of rather friable rocks. Caution would have dictated to wait to rehinforce the passage before proceeding forward but the dwarves greedily continued digging. When rescuers cleared the resulting cavein, Vonval was the only one they found still alive. He was a changed dwarf after this experience. Whenever he would return to the deep mines, he would hear voices calling him from the dark or from behind boarded up passages. Eventually, he gave in, fleed the clan and followed the voices into the forbidden passages. He went deep, deeper then he could have ever imagined. Those who knew him thought him dead for he was gone for many years. One day, however, he came back to the clan, looking much older and different. What he had done during all those years he would tell no one but many whisper that he met orcish cultists of the dragon below and that he learned much of the ways of the aberrations from Xoriat. Calling himself the 'Messenger of Khyber', he started preaching that modern dwarves were corrupted by greed and the exterior world. Only in the depths of Khyber could they regain their original purpose. Even if he was unable to gain a great gathering of people, his teaching didn't sit well with the power in place. He was arrested, tried for heresy and banished from the clan. He has wandered here and there since then and has given preaching because of the little success he met. He now seeks power, power to convince others. Recent visions have prompted him to seek shard of his patron, shards of Khyber. Following rumors that house Kundarak was looking for experts on the dragonshards, Vonval was able to convince members of the dragonmarked house to hire him on an expedition seeking Khyber shards. Maybe the other dwarves don't trust him but his knowledge is invaluable to their venture.[/SBLOCK]

Update log[SBLOCK]
At lvl 4, +1 to wis, +1 lvl cleric, +8 hp, +1 BAB, +1 base fort, +1 base will, +1 lvl 0 spell, +1 lvl 1 spell, +1 lvl 2 spell, 4 skill points, +1 rank concentration, +1 rank knw (dungeoneering), +1 rank knw (religion), +1 rank spellcraft.[/SBLOCK]


Non core sources:
1 Spell compendium (The domains list for the Cults of the Dragon Below in Faiths of Eberron mentions the Darkness domain)
2 Eberron campaign setting
3 Races of stone
4 Complete Divine
 
Last edited:

Karienna Maguen d'Sivis

Name: Karienna Maguen D'Sivis
Race/gender: Gnome female
Region of origin: Zilargo (Korranberg)
Class/level: Beguiler 4
XP: 6000
AP: 7 (level 4)
Flaws: Noncombatant (-2 melee attack rolls), Vulnerable (-1 AC)
Alignment: CG (tending neutral)
Height: 3'3"
Weight: 45 lbs
Age: 56

HP: 23 (6+3d6: 4/5/4 +4 CON)
AC: 11 (t 11/ff 10; size +1, DEX +1, flaw -1) OR 15 (t15/ff 14) with Mage Armor
Initiative: +1 (DEX)
BAB: +2 (+1-1-2 melee= +0/+1+1 missile= +4)
+2 FORT: +1 base, +1 CON
+2 REF: +1 base, +1 DEX
+5 WILL: +4 base, +1 WIS (+2 vs. Illusions)
Senses: Low-light vision, Listen +4, Search +4, Spot +2

STR: 9 (-1; 3 pts -2 racial)
DEX: 12 (+1; 4 pts)
CON: 12 (+1; 2 pts +2 racial)
INT: 18 (+4; 13 pts, +1 at lvl 4)
WIS: 12 (+1; 4 pts)
CHA: 12 (+1; 4 pts)
(30 pts initial)

Feats: Education (ECS, level 1); Jack of all trades (CompAdv, flaw bonus); Least dragonmark (Scribing, Whispering Wind 1x/day; ECS; flaw bonus); Favored in house (Sivis; ECS; level 3)

Languages: Common, Gnome, Giant, Draconic, Goblin, Dwarf

Racial traits: -2 STR, +2 CON; Size small, move 20 feet; low-light vision; +2 bonus to Listen and Craft (alchemy); +2 saves vs. Illusions; +1 save DC when casting Illusions; +1 to attack rolls vs. kobolds and goblinoids; +4 Dodge bonus to AC vs. giant-type creatures

Class traits: Trapfinding; armored mage (light); Cloaked casting (+1 DC); Surprise casting; Advanced learning (Distract, SpComp)

Advancement scheme: Dragonmark Heir 1 at level 5; Beguiler 5, Practiced spellcaster feat at level 6

Skills (total/skill//points/ranks/modifiers):
+6/Bluff//5 pts/5 ranks/+1 CHA
+4/Concentration//3 pts/3 ranks/+1 CON
+7/Craft (mapmaker)//6 pts CC/3 ranks/+4 INT
+13/Decipher script//7 pts/7 ranks/+4 INT +2 dragonmark
+4/Diplomacy//1 pt/1 rank/+1 CHA +2 synergy
+5/Forgery//1 pt/1 rank/+4 INT
+3/Gather information//2 pts/2 ranks/+1 CHA
+6/Hide//1 pt/1 rank/+1 DEX, +4 size
+12/Knowledge- arcana//7 pts/7 ranks/+4 INT, +1 Education
+12/Knowledge- geography//7 pts/7 ranks/+4 INT, +1 Education
+7/Knowledge- history//3 pts/3 ranks/+4 INT
+6/Knowledge- local (Zilargo)//2 pts/2 ranks/+4 INT
+5/Knowledge- nobility//1 pt/1 rank/+4 INT
+4/Listen//1 pt/1 rank/+1 WIS, +2 racial
+5/Search//1 pt/1 rank/+4 INT
+2/Sense motive//1 pt/1 rank/+1 WIS
+2/Speak language//2 pts/2 ranks/+n/a
+11/Spellcraft//5 pts/5 ranks/+4 INT, +2 synergy
+2/Spot//1 pt/1 rank/+1 WIS
+8/Use magical device//7 pts/7 ranks/+1 CHA (+10 total for scrolls)

Can use 'trained only' skills untrained; including Appraise, Craft (any other), Disable device, Knowledge (any other), Open locks, Profession (any)

Beguiler spells per day (CL 4):
B 0: 6 (DC 14/illusion 15)
B 1: 7 (DC 15/illusion DC 16)
B 2: 4 (DC 16/illusion 17)

Spell-like abilities per day:
Whispering wind (CL 1; 1x/day)(Least dragonmark- Sivis)
Dancing lights (CL 1, 1x/day)(gnome)
Ghost Sound (CL 1, 1x/day)(gnome)
Prestidigitation (CL 1, 1x/day)(gnome)
Speak with animals(Burrowing animals only, 1 minute, 1x/day)(gnome)


History: [sblock]Both of Karienna's parents worked within the great library at Korranberg as researchers and instructors- members of a relatively minor branch of House Sivis, they were more valuable for their brains than their lineage. Karienna grew up almost entirely within the great library itself- books and pens were her first toys, and she was quickly put upon the path of the scholar. Neither of her parents' families had produced a Dragonmark in generations, so Karienna was raised and taught just like many other unmarked members of the house. She developed a keen interest in mapmaking and geography, and arrangements were made for her to be apprenticed to a highly regarded mapmaker in Trolanport once her basic studies were completed. She was also a very talented student of the arcane arts, though in her case this was more of a serious hobby than a career path.

In the stress of her final exams (combined with the anxiety of leaving her lifelong home), Karienna manifested her Dragonmark. The leaders of the house were quite intrigued, especially at such a mark appearing from a minor branch of the house- and while her scholarship and talent were certainly exceptional, she lacked the cunning (or devious) nature expected of a gnome. Luckily, there was a unique project for which she was rather well-suited, a joint venture with the dwarves of House Kundarak...[/sblock]

Personality: Karienna is a curious and scholarly young woman- she is most at home when surrounded by books or other research material (especially maps, which she also likes to collect). She also enjoys the quiet comforts of civilized life, but agreed to join the expedition because of her loyalty to her House (and the unique scholarly opportunities the trip presented)- her interest in knowledge outweighs her need for amenities. She is kind-heated and honest, not nearly as devious as gnomes are usually believed to be- the House sent her on this expedition both because she is trustworthy and because she is less than ideally suited to the complicated machinations of Zil society. She had also studied with dwarves previously at Drystone college in Korranberg, and is impressed by the technical capabilities of the stout folk.

Description: Karienna is of about average height for a gnome, and a bit over average weight- she is not particularly fond of unnecessary physical activity. She has rather mousy light brown hair that falls just past her shoulders, usually tied back in a plain utilitarian braid. Her eyes are a cheerful, sparkling green behind wire-rimmed spectacles (while she insists they are "just for reading", she tends to be reading something with nearly every waking moment so the glasses are a constant fixture). She tends to dress in a comfortable, rather understated style but she enjoys dressing up in fancy clothes for formal occasions, and can rarely resist the lure of new clothes, especially pretty things. As such, her shiftweave clothing is perhaps her most treasured possession (or at least, most treasured outside of academic and professional items like books and maps).

Possessions (3200 gp starting, 342 unspent):
Speaking Stone (0gp; House Sivis property for official use only)
Shiftweave (small, x2 sets; 1000 gp)
Assorted personal jewelry (100 gp)
Everful mug (MIC; 200 gp)
Everlasting rations (MIC; 350 gp)
Everbright lantern (ECS; 212 gp)
Magebred donkey (16 gp)(primarily to carry bulky/heavy gear, like the Speaking Stone)
Pack saddle, bridle, saddlebags (11 gp)
donkey chow (10 days; 5 sp)

MW Light crossbow (small; 335 gp)
bolts (small, cold iron; x60; 12 gp)
daggers (small; x2; 4 gp)
spell component pouch (x2; 10 gp)
MW thieves tools (100 gp)
Artisans tools (mapping kit; 5 gp)
Artisans tools (scribes kit; 5 gp)
Paper (x200; 80 gp)
Ink (15 vials- 10 black, 2 blue, 2 green, 1 red; 120 gp)
Inkpens (x9; 9 sp)
Artisans tools (grooming kit; 5 gp)
backpack (small; 2 gp)
bedroll (small; 1 sp)
waterskin (small; 1 gp)
steel mirror (10 gp)
map case (x5; 5 gp)
chalk (10 sticks, various colors; 10 cp)
flint and steel (1 gp)
belt pouch (small; 1 gp)
sack (x2; 2sp)
signal whistle (8 sp)
tent (small; 10 gp)
scholar's outfit (small; 5 gp)
Identity papers (with picture; 5 gp)
Arcane signet ring (150 gp)
Traveling papers (Zilargo to western Aundair and back; 4 sp)
Potion of CLW (CL 1; x2; 100 gp)
 
Last edited:

Dorn "Deadeye"

[sblock=Dorn]
Code:
[SIZE=4][B]Dorn "Deadshot" d'?[/B][/SIZE]
[I]Medium Humanoid (Dwarf) [/I]

[b]Race:[/b]   Dwarf             [b]Profession:[/b] Tombraider
[b]Gender:[/b] Male              [b]Classes:[/b]    Rogue2 /Fighter 2
[b]Align:[/b]  Chaotic Neutral    [b]Party Role:[/b] Sniper
[b]Speak:[/b] Com, Dwa, Gno, orc

[b]Str[/b] 12 (+1) [ 4 pts]
[b]Dex[/b] 16 (+3) [ 8 pts - 15; +1 level]
[b]Con[/b] 16 (+3) [ 6 pts - 14; +2 Racial]
[b]Int[/b] 14 (+2) [ 6 pts]
[b]Wis[/b] 10 (+0) [ 2 pts]
[b]Chr[/b] 10 (+0) [ 4 pts -12; -2 Racial]

[u][b]Skills[/b][/u]

Bluff: 5 (5 ranks + 0 Cha)
Climb: 2 (1 ranks + 1 Str)
Disable Device: 9 (7 ranks + 2 Int)
Hide: 9 (6 ranks + 3 Dex)
Jump: 8 (5 ranks + 1 Str + 2 syn)
Move Silently: 7 (4 ranks + 3 Dex)
Open Lock: 7 (4 ranks + 3 Dex)
Search: 9 (7 ranks + 2 Int)
Spot: 4 (4 ranks + 0 Wis)
Tumble: 10 (5 ranks + 3 Dex + 2 syn)
Use Magic Device: 4 (4 ranks + 0 Cha)
Use Rope:7 (4 ranks + 3 Dex)


[u][b]Feats[/b][/u]

[i]Armor   (Light, Medium, Heavy, Shields, Tower Shield) 
Weapons (Simple, Martial, Dwarven)[/i]

Flaws: Poor Reflexes, Frail

Bonus: Point Blank Shot, Rapid Reload

Feats:
1 Rapid Shot
3 Cross Bow Mastery

Fighter
1 WF (Heavy Crossbow)
2 Crossbowsniper

[u][b]Combat[/b][/u]

[b]BAB:[/b] +3            [b]Melee[/b] +64       [b]Ranged[/b] +6     [b]Mvmt:[/b] 20'
[b]HP:[/b] 33             [b]Init:[/b] [+3 Dex]
[b]AC:[/b] 18/22               
    [Chain Shirt +4] [+1 Buckler] [+4 vs Giants)


[b]Fort[/b]    +6/+8     = +3 [+3 Con] [+2 vs Poison and Spells]
[b]Ref[/b]     +3/+5     = +3 [+3 Dex] [+2 vs Poison and Spells] [-3 Flaw]
[b]Will[/b]    +0/+2     = +0 [+0 Wis] [+2 vs Poison and Spells]

[U][b]Weapons[/b]    [/U]      
    [B]Dwarven War Axe[/B]           +4 1d10+1
                   
    [B]Heavy Crossbow [/B]             +7  1d10
             
[b]Options[/b]

[u]Attack[/u]
   +1 racial bonus on attack rolls against [b]Orcs[/b] and [b]Goblinoids[/b].
   Point Blank Shot
   Rapid Shot
   Sneak Attack

[u]Defense[/u]
   +4 vs checks to resist being [b]Bull Rushed[/b] or [b]Tripped[/b]
   +2 vs [b]Poison[/b], [b]Spells[/b] and Spell-Like Effects.
   +4 Dodge Bonus to AC vs [b]Giants[/b]
   Evasion


[u][b]Special Abilities[/b][/u]

[Racial] Darkvision 60'
[Racial] Stability:[/b] +4 vs checks to resist being Bull Rushed or Tripped
[Racial] +2 vs Poison, Spells and Spell-Like Effects.
[Racial] +1 racial bonus on attack rolls against orcs and goblinoids.
[Racial] +4 Dodge Bonus to AC vs Giants
[Racial] +2 Craft and Appraise checks that are related to stone or metal.

[u][b]Equipment:[/b][/u]

   [b]MW Mithral Chain Shirt[/b]         [4, 4, -, 20 ft,  25 lb., 1,250 gp]
   [b]MW Buckler[/b]      [1, - , -0, 5 lb, 165 gp]

   [b]Waraxe, Dwarven[/b] [1d10×3 S, 8 lb, 30 gp]
   [b]MW Heavy Crossbow[/b]      [1d10 19-20 x2 P, 8 lb, 350 gp]
   [b]70 bolts[/b]      [7 gp]




Explorer’s outfit (8 lb, 10 gp)

[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
   flint and steel (1gp), 2 waterskin (2gp), 2 dagger (4 gp)
   small steel mirror (0.5lbs, 10gp), Healers Kit (50gp)
   Everburning Torch (110gp), 3 Sunrod (6gp)
   Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
   4 Potions of Cure Light Wounds (200gp)
   MW Thieve's Tools (100gp), MW Lens (100gp)
[u][b]Money and Other Tender[/b][/u]
   Waehammer (15gp)

[b]GP[/b] 274,8



[u][b]Physical Description[/b][/u]

[B]Height:[/B] 4'3"         [B]Weight:[/B] 178 lbs
[B]Age:[/B] 98             [B]Handedness:[/B] Right
[B]Hair:[/B] ?           [B]Eyes:[/B] Grey
[B]Stature:[/B] Sinew  [B]Skin Color:[/B] Light-Tanned


[u][b]History[/b][/u]
???
[/sblock][sblock=Image]
Harsk-DwarfIconic.jpg
[/sblock]
 
Last edited:

Into the Woods

Remove ads

Top