"Forget" Spell

grodog

Hero
There's a spell in Rob Kuntz's Maze of Zayene series of modules called "Memory Map" (it appears in Eight Kings, from Different Worlds @ http://www.diffworlds.com/kalibruhn.htm), which may also serve your needs:

MEMORY MAP
Transmutation
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

This spell has several functions at various levels: At 3rd-5th level, the mage can employ the spell's first function (below); between 6th and 8th levels the mage can utilize the spell's second function, as well; between 9th and 11th levels the mage in question learns of the spell's third function; and at 12th level and beyond, the mage grasps the spells' fourth, and final, function.

3rd-5th Level: In casting Memory Map, the mage must evoke the name of the person whose mind is to be mapped. The mage's hand is kept flat with fingers splayed and placed upon the subject's forehead as his or her other hand is set upon a parchment no less/more than 10" high and 8" wide. The subject's mind is read, and the copied information is sent to the mage and then onto the paper, which seems to burn as the desired thoughts are printed upon it.

The querist can direct specific thoughts out of the character, such as those which were foremost upon that person's mind just before the reading commenced. Of course the subject can attempt a Will saving throw to resist the spell; if successful, the spell is only 10-40% effective, with the thoughts appearing as piecemeal sentences and jumbled phrases.

The spell could be employed when interrogating someone, for instance, and the subject's foremost thoughts would be printed. The number of words printed is calculated by taking (the level of the mage) x (his or her intelligence) x 100. The spell has an optional feature at this level which allows the mage to reduce the print to accommodate long read outs which might not fit upon the parchment. The only problem is that some device or spell would be required to read such minute sentences. The application of an Enlarge spell would make tiny sentences readable in these instances.

6th-8th Level: The mage gains insight into complexities of this spell which were before unlearnable. He or she may now use the spell to copy prepared spells and to transfer these to a scroll. This procedure works only on oneself. Only one spell may be copied in this manner per Memory Map spell cast. There is a chance that the mage's Constitution is affected when he or she copies spells to scrolls: a Fortitude Saving Throw must be made at DC 12 + the spell level of the target spell. If the save is unsuccessful, the mage takes temporary Constitution damage equal to the spell level of the target spell.

There is no chance of losing Constitution when copying spells to books, but there are corresponding days lost per spell order due to fatigue brought on by the process. For instance, a mage copying a first level spell would need to rest one full day afterward before attempting any other action. Note that the aforementioned fatigue also applies to copying memorized spells to scrolls.

9th-11th Level: The mage can copy spells and spell-like powers from other mage's/demon's/etc. minds, and onto a scroll parchment or spellbook. The mage’s the lesser of his or the target creature’s Fortitude Saving Throws. Other information about this spell is detailed above (i.e., under 6th-8th Level).

12th Level or Higher: The mage can now copy his or her own memories or spells into another's mind; but the recipient must be able to comprehend the spell (i.e., be of sufficient level to cast the target spell). All other information regarding this spell is covered under the aforementioned spell description sections, above. Note that this process would allow a character who did not at one time understand a certain spell to immediately know it IF he or she employed a Memory Map spell to copy it to a book. In any event, once the copied spell is cast, it is lost.

Material Component: one sheet of parchment

The first and fourth options on the spell would be most applicable to your needs, but I'm sure you could also tweak the spell for use to mimic a more powerful version of the old AD&D 2nd level MU spell, Forget.
 

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