Mostly done
I still need to finish up the history (the parts of it that he remembers at least), but other than that he's mostly done. Oh ya, I also need to add a familiar and possibly list forms for wildshape to make the modifications easier to track. Anyway, here he is for the moment.
Lugka the Fierce
Male Vanarra
Summoner (UA varient) 1/Druid 5
True Neutral
Middle Aged
Str 5 (-3) (8 base, 0 points, -2 racial, -1 age)
Dex 10 (+0) (8 base, 3 points, -1 age)
Con 16 (+3) (8 base, 13 points, -1 age)
Int 18 (+4) (8 base, 8 points, +2 racial, +1 age)
Wis 22 (+6) (11 base, 13 points, +2 racial, +1 age, +1 level)
Cha 10 (+0) (8 base, 3 points, -2 racial, +1 age)
Hit Points: 45 (1d4+4d8+1d6+18)
AC: 10 (10 base, +0 dex),
Touch: 10,
Flatfooted: 10
Initiative: +0
BAB: +3,
Grapple: +0
Speed: 30 feet, 20 ft. climb
Saves
- Fort: +7 (+0 wizard, +4 druid, +3 con)
- Ref: +1 (+0 wizard, +1 druid, +0 dex)
- Will: +12 (+2 wizard, +4 druid, +6 wis)
Attacks
- +0 melee, quarterstaff, 1d6-3, 20/x2
Skills 24 wizard, 40 druid (64 total)
- Concentration +12 (9 ranks, +3 con)
- Handle Animal +9 (9 ranks, +0 cha)
- Knowledge (Arcana) +12 (8 ranks [4 cross-class], +4 int)
- Knowledge (Nature) +13 (9 ranks, +4 int)
- Listen +15 (9 ranks, +6 wis)
- Spot +15 (9 ranks, +6 wis)
- Spellcraft +12 (7 ranks, +3 int, +2 feat)
- Speaks Common, Vanara, Giant, Goblin, Spirit Tongue, Sylvan
- Armor Check Penalty: -0
Feats
- Precocious Apprentice (Level 1 – Campaign Bonus – Complete Aracane)
- Practiced Spellcaster (Level 1 – Character – Complete Arcane)
- Augmented Summoning (Level 1 – Wizard Bonus)
- Natural Bond (Level 3 – Character – Complete Adventurer)
- Natural Spell (Level 6 – Character)
Vanara Racial Traits
- Size: Medium
- +2 Int, +2 Wis, -2 Str, -2 Cha
- Base Speed: 30 ft, 20 ft. climb
- +4 balance and jump, +2 hide and move silently
- Low-light vision
- Favored Class: Shaman or Druid
Special Abilities
- Familar (Wizard 1)
- Animal Companion (Druid 1)
- Nature Sense (Druid 1)
- Wild Empathy (Druid 1)
- Woodland Stride (Druid 2)
- Trackless Step (Druid 3)
- Resist Nature’s Lure (Druid 4)
- Wild Shape 1/day (Druid 5)
Caster Levels:Wizard Spells Prepared
- Cantrips: 3/day, Detect Magic, Light, Mage Hand,
- 1st Level: 2/day, Mage Armor, Enlarge Person
- 2nd Level: 2/day, Wraithstrike x2
Druid Spells Prepared
- Orisons: 5/day, Create Water, Cure Minor Wounds x2, Guidance, Light
- 1st Level: 5/day, Enrage Animal (SC), Entangle x2, Produce Flame, Spider Hand (BoVD)
- 2nd Level: 4/day, Cloudburst (CD), Decomposition (SC), Bite of the Wererat, Master Air (SC)
- 3rd Level: 2/day, Bite of the Werewolf (SC), Call Lightning
Equipment
- Quarterstaff (4 lbs.)
- Druid’s Vestment-10,000 gp, - lbs.
- Wand of Lesser Vigor-750 gp, - lbs.
- +1 leafweave studded leather (for companion)-2,530 gp, 15 lbs.
- Spellbook
- Cantrips
- Acid Splash (½ page)
- Arcane Mark (½ page)
- Daze (½ page)
- Dancing Lights (½ page)
- Detect Magic (½ page)
- Detect Poison (½ page)
- Disrupt Undead (½ page)
- Flare (½ page)
- Ghost Sound (½ page)
- Light (½ page)
- Mage Hand (½ page)
- Mending (½ page)
- Message (½ page)
- Open/Close (½ page)
- Prestidigitation (½ page)
- Ray of Frost (½ page)
- Read Magic (½ page)
- Resistance (½ page)
- Touch of Fatigue (½ page)
- Level 1
- Benign Transposition (SC) (1 page)
- Comprehend Languages (1 page)
- Enlarge (1 page)
- Grease (1 page)
- Mage Armor (1 page)
- Shield (1 page)
- Spellflower (SC) (1 page)
- Level 2
- Blank Pages: 81.5
- 72 Platinum Piecess (2 lbs.)
Razorclaw the Fleshraker Dinosaur (Animal Companion) (MM III)
Medium Animal
Hit Dice: 6d8+12 (36 hp)
Initiative: +5
Speed: 50 ft.
Armor Class: 27 (10 base, +5 dex, +8 natural, +4 armor)
Base Attack/Grapple:+4/+8
Attack: Claw +8 melee (1d6+4 and poison)
Full Attack: 2 claws +8 melee (1d6+4 plus poison) and bite +6 melee (1d6+2) and tail +6 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping Pounce, Poison, Rake 1d6+2
Special Qualities: Low-light vision, Scent, Link, Share spells, Evasion
Saves: Fort +7, Ref +10, Will +4
Abilities: Str 18, Dex 20, Con 15, Int 2, Wis 14, Cha 12
Skills: Hide +14, Jump +26
Feats: Improved Natural Attack (claw), Virulent Poison (SS), Multiattack
Combat
Leaping Pounce: When a fleshraker charges, it leaps high into the air above its prey, attempting to knock it to the ground. This ability functions much like the pounce special attack. However, a fleshraker’s incredible jumping ability makes its leaping pounce particularly deadly.
When a fleshraker charges a foe, it can make a full attack, including one rake attack. If a fleshraker successfully hits and damages a target of its size or smaller that it pounces on during a charge, it can make a free trip attack without provoking attacks of opportunity. If the fleshraker wins the opposed trip check, it can make an immediate grapple check. If it succeeds, the opponent is considered grappled and pinned on the ground beneath the fleshraker. On each subsequent round, the fleshraker can deal automatic claw and rake damage with a successful grapple check against a pinned opponent.
If a fleshraker fails the opposed trip check, it cannot be tripped in return. If it successfully trips its opponent but fails the subsequent grapple check, the opponent is still prone in the fleshraker’s square, but it is not grappled or pinned.
Poison: Injury, Fortitude DC 16, initial damage 1d6 dex, secondary damage 1d6 dex. The save DC is constitution based.
Rake: Attack bonus +2 melee, damage 1d6+2
Skills: Fleshrakers have a +8 bonus on hide checks and a +6 racial bonus on jump checks. The hide bonus increases to +10 in forested areas.