Amazing Triangle said:Lets keep the spells from PHB, Spell Compendium and such no third party stuff as I don't have the books.
Assume that for spells up to this level you gain the normal amount your class would 2+int/level. Any additional spells you would have to buy the scrolls or pay (3000gp) and have attened the University of Magics for 2 years giving you access to any spells from those books to put in your spellbook having as many as you can afford to keep in books. You can use spellcraft checks to learn higher level spells at +4 (aid another from 2 tutors)
Does this seem fair?
[B]Name:[/B] Chester of Aelford
[B]Class:[/B] Duskblade
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] ???
[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 6 [B]XP:[/B] 15,000
[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +6 [B]HP:[/B] 55 (6d8+24)
[B]Con:[/B] 16 +3 (10p.) [B]Grapple:[/B] +8
[B]Int:[/B] 19 +4 (16p. +1) [B]Speed:[/B] 20'
[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +0
[B]Cha:[/B] 11 +1 (3p.)
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 18 10 +7 +0 +0 +0 +1
[B]Touch:[/B] 11
[B]Flat:[/B] 18
[B]Base Mod Misc[/B]
[B]Fort:[/B] +8 +5 +3 +0
[B]Ref:[/B] +2 +2 +0 +0
[B]Will:[/B] +7 +5 +2 +0
[B]Weapon Attack Damage Critical[/B]
+1 Great Axe +10/+5 1d12+4 20/x3
[B]Languages:[/B]
Common
Elven
Draconic
Sylvan
Celestial
[B]Abilities:[/B]
Bonus Feat
+1 skill point/level
Spells (DC = 14 + spell level)
Arcane Attunement [7/day total]
(dancing lights, detect magic, flare, ghost sound, read magic)
Armored Mage(light, medium)
Arcane Channeling
Quick Cast (1/day)
Spell Power +2
[B]Spells:[/B]
Per Day: 6/8/4
Known:
0th: acid splash, disrupt undead, ray of frost, touch of fatigue
1st: jump, resist energy, shocking grasp, true strike
2nd: dimension hop, scorching ray
[B]Feats:[/B]
Power Attack [human]
Weapon Focus (Great Axe) [campaign]
Improved Toughness [1st]
Combat Casting [Duskblade 2]
???[3rd]
???[6th]
[B]Skill Points:[/B] 66 [B]Max Ranks:[/B] 9/4
[B]Skills: Ranks Mod Misc[/B]
Climb +2 3 +2 -3
Craft (Alchemy) +8 3 +5 --
Concentration +12* 9 +3 --
Decipher Script +14 9 +5 --
Jump +2 3 +2 -3
Knowledge (Arcana) +14 9 +5 --
Knowledge (Planes) +14 9 +5 --
Sense Motive +11 9 +2 --
Spellcraft +16 9 +5 +2
Armor Check Penalty: -3
* +4 to cast defensively
[B]Equipment: Cost Weight[/B]
Ring of Protection +1 2000gp -lb
+1 Great Axe 2320gp 12lb
+2 Breastplate 4350gp 30lb
Total 8670
[B]Total Weight:[/B] 42lb
[B]Money:[/B] 5330 gp 0 sp 0 cp
JonnyFive said:AT, my build is going for invisible dagger from CW, just wanna make sure that is ok so i dont pick up a few feats i dont want/need![]()
Post it in the correct format and I will see if it fits the flavor so far. I will decide when I see it.Scotley said:Hey AT are you still taking characters for this one? I have a Goliath Fighter from a game that never got off the ground that I could put up quickly.
Amanuensis: SpC transmutation cleric 0, sorcerer/wizard 0 target; This will do just that turns your pen into a copy machine from one to another book does tons of pages.Voadam said:(miscellaneous things mostly like restoring a page of writing if I have the scrap of a page).
Yeah if you post your spells I will see if there is any real difference.Voadam said:I don't have the compendium but do have Tome and Blood, FRCS, Magic of Faerun, and Dragonlance CS, I assume the compendium has the spells from these WotC sources possibly updated for 3.5 or refined further.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.