Keefe the Thief
Hero
Players who expect you to incorporate later lore they are fans of?
Let them run a game if they want that. Otherwise i would ask them "what about 'this is a Grey Box game taking place in 1357 DR' did you not understand? "
Players who expect you to incorporate later lore they are fans of?
...ability to entertain his own friends...
Um, I'm going by the accounts of Ed's campaign I've seen, by him, in his own words. If anyone was taking it out of context, he was. Obviously it (NPC intervention) works - for him, and his players. I get the impression that his campaign is more simulationist than gamist, that may be a factor.
If I had to use the GNS theory -- and this is based on what I've read of his campaigns on Candlekeep -- I'd rather say that his campaigns are probably *narrativist*; apparently Ed is still running [houseruled/streamlined] 1E, but whenever the rules stand in the way of creativity/story, story always prevails over them.
I meant Simulation as used in GNS - a focus on exploration of setting & character. As opposed to Gamism - focus on challenging the players to overcome threats/challenges/obstacles and 'win'.
What you describe actually gets shoehorned into Simulation in GNS (so that Narrativism can be confined to 'exploration of Premise'), but that's a different kettle of fish.