KingsRule77
First Post
FWIW I don't pay attention to the timeline/canon. I've used the world as a foundation and gone from there.
The main things from Hoard that would need changing to fit with pre-Spellplague Realms are:There's really not much in HotDQ I don't think that is really time-specific. Nothing in the plot that is directly related to anything from the Time of Troubles (3E) or Spellplague (4E) or Sundering (5E) that would require wholesale changes to the adventure path.
I see Bhaal
Regards.
There's really not much in HotDQ I don't think that is really time-specific. Nothing in the plot that is directly related to anything from the Time of Troubles (3E) or Spellplague (4E) or Sundering (5E) that would require wholesale changes to the adventure path. So if you have older products from the 2E era... I suspect you could easily use those products and set Hoard then. The only real "new" thing from the module is the idea of a wing of the Cult of the Dragon deciding to forsake using dracolichs for power, and instead use living dragons to bring back Tiamat. But since that was a completely new plot anyway... you could add that new wing to any of your 2E stuff too.
Sure, there might be a town name or two that might need changing, and I don't know if all five factions are active in the 2E era (Harpers, Order of the Gauntlet, Lord's Alliance, Emerald Enclave, Zhentarim)... but those do not seem that difficult to edit into your products should you choose to stay 2E. Heck, I've moved HotDQ up to the 3E era Silver Marches and haven't had any issue just by using some creative adaptation.
Use whatever you'd feel most comfortable with is my suggestion.
Picking and choosing what you like about the Realms, and ignoring the rest, is what every Realms DM is supposed to do.
That's how great Realms campaigns are made.
Good luck.![]()