Obergnom
First Post
In the light of recent events concerning the forgotten realms, I began planning my next campaign.
The changes to the setting bore me, but I would really like to do a complete reset of the setting. I want to start in the Year of the Grey Box
but with fewer gods and a changed cosmology.
I use the realms because I like a lot of the regions and my players know those pretty well, but I do not really think I need so many gods...
Here is my firsttry at a short list of gods:
Aumanator(LN) - god of bureaucracy, law, order, the sun, elemental fire, solidity, changelessness, oaths, nobility
Auril - Goddess of cold, winter, pain, hurt, agony, torment, suffering, torture
Bane - God of strife, hatred, tyranny, fear, revenge, retribution, betrayal, cruelty, political corruption, powerbrokers
Chauntea - Goddess of agriculture, farmers, gardeners, summer
Gond - God of artifice, craft, construction, smithwork, elemental earth
Ilmater - God of endurance, suffering, martyrdom, perseverance
Mask - God of thieves, thievery, shadows, intrigue, assassination, murder, deception, illusion, random mischief, misfortune, bad luck, accidents
Moander - god of decay, corruption, rot, disease, poison
Myrkul - god of the dead, death, old age, undeath, necromancy
Mystra - Goddess of magic, spells, the Weave
Oghma - God of knowledge, invention, inspiration, bards, glyphs, images, literature, scribes, cartography
Selune - Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
Shar - Goddess of dark, night, loss, forgetfulness, unrevealed secrets, scalykind(Ssar)
Silvanus - God of wild nature, forests, forest creatures, dryads, autumn
Sune - Goddess of beauty, love, passion, spring, dawn, birth, youth, vitality, athletics, poetry, song, eloquence
Talos(CN) - God of storms, destruction, rebellion, elemental air, movement, speed, flying creatures
Tempus - God of war, battle, warriors
Torm - God of duty, loyalty, obedience, paladins, justice, guardians, protectors, protection
Tymora - Goddess of good fortune, skill, victory, adventurers, joy, happiness, dance, festivals, freedom, liberty
Umberlee(N) - Goddess of oceans, currents, waves, sea winds, elemental water
Waukeen - Goddess of trade, money, wealth
Of course, all of these gods are fairly importand (and thus powerful)
I am not that happy with Tempus, is name sounds silly, but I did not find a good replacement for the god of war. The name Tyr is the reason why that god got cut. (In germany most people pronounce it "Tür" ... the german word for door... I think you can guess how much fun it is to play a door cleric...)
Moander is in because I like to use Necromancer Games adventures (The campaign will make heavy use of Bard's Gate and City of Brass) and I think he is a good "Demon Lord of Frogs" replacement... evil rotten disease ridden Frogs!
Shar will be my replacement for Set, who is featured pretty often in Necro adventures...
Myrkul I am not sure about... he is not that good a replacement for Orcus... :-/
Comments? Suggestions? Did I miss importand "kinds" of gods?
Another thing is, I want to remove Racial deities.
Halflings - Tymora is a natural fit
Dwarfs - harder, maybe Aumanator and Gond
Elves - Silvanus and Sune
Gnomes - Gond, Tymora... unsure
(Half)Orks - Talos (Or lesser Demon Lords)
Drow - I think I would keep Lolth as a Demon Lord, or use Shar
The changes to the setting bore me, but I would really like to do a complete reset of the setting. I want to start in the Year of the Grey Box

I use the realms because I like a lot of the regions and my players know those pretty well, but I do not really think I need so many gods...
Here is my firsttry at a short list of gods:
Aumanator(LN) - god of bureaucracy, law, order, the sun, elemental fire, solidity, changelessness, oaths, nobility
Auril - Goddess of cold, winter, pain, hurt, agony, torment, suffering, torture
Bane - God of strife, hatred, tyranny, fear, revenge, retribution, betrayal, cruelty, political corruption, powerbrokers
Chauntea - Goddess of agriculture, farmers, gardeners, summer
Gond - God of artifice, craft, construction, smithwork, elemental earth
Ilmater - God of endurance, suffering, martyrdom, perseverance
Mask - God of thieves, thievery, shadows, intrigue, assassination, murder, deception, illusion, random mischief, misfortune, bad luck, accidents
Moander - god of decay, corruption, rot, disease, poison
Myrkul - god of the dead, death, old age, undeath, necromancy
Mystra - Goddess of magic, spells, the Weave
Oghma - God of knowledge, invention, inspiration, bards, glyphs, images, literature, scribes, cartography
Selune - Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
Shar - Goddess of dark, night, loss, forgetfulness, unrevealed secrets, scalykind(Ssar)
Silvanus - God of wild nature, forests, forest creatures, dryads, autumn
Sune - Goddess of beauty, love, passion, spring, dawn, birth, youth, vitality, athletics, poetry, song, eloquence
Talos(CN) - God of storms, destruction, rebellion, elemental air, movement, speed, flying creatures
Tempus - God of war, battle, warriors
Torm - God of duty, loyalty, obedience, paladins, justice, guardians, protectors, protection
Tymora - Goddess of good fortune, skill, victory, adventurers, joy, happiness, dance, festivals, freedom, liberty
Umberlee(N) - Goddess of oceans, currents, waves, sea winds, elemental water
Waukeen - Goddess of trade, money, wealth
Of course, all of these gods are fairly importand (and thus powerful)
I am not that happy with Tempus, is name sounds silly, but I did not find a good replacement for the god of war. The name Tyr is the reason why that god got cut. (In germany most people pronounce it "Tür" ... the german word for door... I think you can guess how much fun it is to play a door cleric...)
Moander is in because I like to use Necromancer Games adventures (The campaign will make heavy use of Bard's Gate and City of Brass) and I think he is a good "Demon Lord of Frogs" replacement... evil rotten disease ridden Frogs!
Shar will be my replacement for Set, who is featured pretty often in Necro adventures...
Myrkul I am not sure about... he is not that good a replacement for Orcus... :-/
Comments? Suggestions? Did I miss importand "kinds" of gods?
Another thing is, I want to remove Racial deities.
Halflings - Tymora is a natural fit
Dwarfs - harder, maybe Aumanator and Gond
Elves - Silvanus and Sune
Gnomes - Gond, Tymora... unsure
(Half)Orks - Talos (Or lesser Demon Lords)
Drow - I think I would keep Lolth as a Demon Lord, or use Shar
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