Tewligan
First Post
Well, from what Sabathius said, it sounded like everyone had fun, so I guess the system handled the moral dilemma okay without anyone losing an eye. I'm not familiar with Burning Wheel's rules, but I think I'd much rather roleplay out any character differences rather than let a rule decide it. And I CERTAINLY wouldn't want to plan out the moral victory before it gets played out: "Oookay, we'll play out our characters' conversation, but no more than 5 minutes! Oh, and let's flip a coin to decide in advance who's going to win." Nuts to that, I say!skeptic said:First, I have to say that I think that "moral dilemma" isn't something D&D is made to handle. I could talk lengthy about why, but that's not the point I want to make here.
So let's say you want to handle it anyway :
1) Both the DM and the players should have a good understanding of Tyr's dogma.
2) Both players should have already stated how their personal worship differs from the dogma.
3) The players should agree on a metagame level, that the discussion will be short and that one of them will let the other win "this battle, not the war" before the other players are all sleeping on the table.
Not following those steps could lead to wasted hours of boring "in-game" arguing mixed with some metagame confusion about the "right" dogma of the faith.
An alternative is an RPG with rules to handle this kind of fight, such as The Burning Wheel "Duel of wits".
How is the campaign going, Dan? Is anyone I know DM'ing it?