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Forgotten Rums....? Evil Overlords...?

There's something to be said for reaching out to twice as many people, mind you. If you read the story at face value, you have a story about two supplements which sold very well and extended the audience. I can't see that as a bad thing.

Sales figures are, after all, a rough indication of how many people wanted to buy the book. And if traditional fans felt cheated by the FRCS, you'd expect that they would have failed to buy Magic of Faerun. Yet it apparently sold about as well as the FRCS.

Is it wrong to ask your designers to put in more stuff that people want to buy? Is Wizards obligated to satisfy 40 people, or is it better when they satisfy 100 people? Should they discard those 60 people?

Taking a step back from that argument, I think it's interesting that the argument centered around crunch. There were a lot of game stats in Lords of Darkness... but I didn't think it was as good as FRCS, when you got right down to it. Silver Marches looks a) more similar to the bulk of FRCS and b) better written.

It seems a shame that our gnomes got their backs up about the crunch vs. non-crunch distinction, and missed the chance to educate the bean counters on useful vs. not as useful.
 

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Maybe this is more for the d20 Publishers post, but I think we might be overlooking some very juicy information in that story. Sales figures. I presume everything is in 1000s. Or at least in proper proportion. Very interesting. For those who dont know, sales numbers are normally a pretty closely guarded secret.

Clark
 

> ... missed the chance to educate the bean counters on useful vs. not as useful.

I think one of the sub-morals of that little fable was that the race of bean-counters has a hard time grasping abstract concepts like "quality" or "new-ness". Things like "ship date", "cost to produce" and "monthly unit sales" are the things that excite the bean people.

When put in charge of operations, the Beans will simply select the most successful product yet produced and attempt to produce it over and over again. Until it stops selling due to market saturation. Then they will select a new golden goose and bleed that one dry as well. Arguements about "quality" or "usefulness" fall on uncomprehending ears. ("How can anything about a silly pretending game be useful anyway?," they ask themselves. "Certainly not as useful as a bean.")

What galls me about the situation is that I could write a short computer program that would exactly duplicate this functionality. It would have to be updated from time to time with the current industry buzzwords ("crunchy", "immersive", "pixel-shaders"), but once that was decided I'm sure this program could compete successfully with all but the finest bean-counters. Here is a sample output:

<BEANSIM:> Sales data input shows that Epic Level Handbook is the most successful product for the last 72 hours. Buzzdata shows that Epic Level Handbook is "epic", "non-locale driven" and "brown". As a result, production will be halted on all "locale" books. All books remaining in production will focus on being "epic". And "brown".
 

Gizzard said:
> ... missed the chance to educate the bean counters on useful vs. not as useful.

I think one of the sub-morals of that little fable was that the race of bean-counters has a hard time grasping abstract concepts like "quality" or "new-ness". Things like "ship date", "cost to produce" and "monthly unit sales" are the things that excite the bean people.

When put in charge of operations, the Beans will simply select the most successful product yet produced and attempt to produce it over and over again. Until it stops selling due to market saturation. Then they will select a new golden goose and bleed that one dry as well. Arguements about "quality" or "usefulness" fall on uncomprehending ears. ("How can anything about a silly pretending game be useful anyway?," they ask themselves. "Certainly not as useful as a bean.")


Yes, that's the kind of attitude that leads to serious communication problems. If you approach your bean counters with the belief that they are incapable of comprehending anything but immediate sales numbers, you're pretty well screwed.

If, on the other hand, you prepare and can talk about the relationship between quality and sales, and so on, you're in better shape.

I made the transition from system administrator to manager over the last few years. It was a real revelation. There are usually communication problems on both sides of the divide, but there's not much the rank and file can do to fix the problems on the bean counter side.

But that just makes it all the more important not to treat bean counters as a malevolent alien race. If you do that, you give up /any/ hope of communicating.
 

The true problem is one of incompatible corporate cultures, don't you think?

The bean-counters are simply doing what they're trained to do within the context of the prevailing corporate culture. What they don't understand is that the culture that produces "Forgotten Rums" is completely different to their own... and vice versa.

Cheers
NPP
 

Here is the truth. I bought the setting book and magic book strictly because of the crunchy bits. I did not buy the Lords of Darkness book, because it lacked in the crunchy-bit area.

Having bought the first two books, I am now considering buying the novels of FR, which I never bothered to touch in prior years. I would never have considered it now, but-for the fact that I bought these books with crunchy-bits.

Storytelling is what novels are for. Storytelling is what short stories in dragon magazine are for. Storytelling is not what supplements are for. Supplements are for crunchy-bits. Supplements are not the best forum to tell stories. In fact, I think supplements are a rotten forum to tell stories.

And I will voice that opinion loudly, with my wallet. Others will as well.
 

Psst... WotC D&D people...

Make smaller books. Charge propotionaly the same as one bigger book. Less profit (production costs)... but more copies sold!
 

Personally I think part of it boils down to having two "castes" within the hobby. They aren't firm castes, but they're there. The Dungeon Masters and the Players. They don't want the same thing, and by the nature of the game (one DM to 4-8 Players) that which pleases the DMs sells much less than that which pleases the Players.

Of course there is crossover ... the Player who is DM, the DM who is Player, but for the large part it'll stay true ... you have one DM in the group that runs an FR campaign, the other is running his home brew.

Crunchiness sells to Players. They want good Crunch, especially Crunch that will give them more cool powers. Mmmmm. Crunchy Powers. DMs also like Crunch because much Crunch is DMCrunch. (We must admit, though, that most Crunch is for the Players).

Fluff, however, is all for the DMs. Dungeon Masters like Fluff, because Fluff is Recipies of Rum. For the DM who has no time to distill his own Rum, or who likes the elves' flavor of Rum, these Fluffy bits are great. Unfortunately, even within the DM caste, many of them do not want the Fluff the elves produce, because they like picking the Fluff from their own navels. (This DM being one. My ego demands that I think my Fluff is the best Fluff of all.) Few few Players who do not also belong to the DM caste enjoy Fluff. Indeed, some Fluff should not be consumed by Players, for it is the Poison Metagame. (Many of us build up a tolerance to Poison Metagame, since it is an ingredient in so many things.)

So, when you get right down to it, the market for pure Fluff is probably 1/2 or 1/3 that of Crunchy. That's why even books of Fluff have Crunchy within.

Fluff, though, is integral to the hobby. Without Fluff we're soon out of business, because Crunchy has little nutritional value alone. And, I must admit, I'm a little stumped ... because I don't buy much in the way of Fluff, myself. I don't play in the Realms, only have a handful of times by Player demand and stopped when interest ran out. I didn't try to stir up interest. I haven't bought any 3E Realms stuff, and I won't buy Silver Marches ... I have no reason to. I really wish I did, because I know how evil Bean Counters are, and that arcane tests are wicked things.

The Bean Counters are right, in their way, but Bean Counters of Corporate America have a way of not seeing the long game. Of course, to Bean Counters, if the little elves no longer sell any Crunchy Donut Cores or Crunchy Forgotten Rums they can get rid of the elves and buy new elves that make something else. You play the best Elf Product any elf has that will draw the most beans from the gnomes, and keep playing it, untill it doesn't get any more beans. Then you throw that elf away and buy a new one, with new Elf Product.

Because, I'm sure, it's cheaper for the Bean Counters that way somehow. Or else Bean Counters wouldn't do it. You can be absolutely sure, in any situation, that Bean Counters will find the one way of doing things that get them the most beans in the shortest amount of time. It's like putting a lazy person on a job. You can be sure that within short order, a lazy person will find the fastest and most efficient way of doing something that has to get done.

That's become the flagship of the American Way Of Doing Things. And, in the end, you know whose fault it is? The Gnomes. Yup. Because each Gnome is thinking only of himself in any particular situation. We're all a bunch of little Ayn Rands wandering around saying, largely, "It's each gnome for himself!!". America doesn't have a feeling of Pride in Product that some other countries do. It's how we are. Why pay three times as much for a hand crafted Whoosit when we can get a shoddy Whoosit for 1/3 the price. Sure, it breaks a year later, and sure, it doesn't look as nice as the Handcrafted Whoosit, but what the heck, right?

I've worn the same pair of boots (steel toe, American made) every day for the last four years. I get my boots repaired down town by a little elf that repairs shoes, I don't throw my boots out when something is wrong. I paid a lot for these boots, mostly because I liked the idea of wearing them every day and having an elf repair them if they needed it. I like things that contain Craft more than I like things with only Utility ... I'm head and shoulders bigger than your average gnome, so most of my stuff costs more anyway. I hate when expensive things break, so I'll pay a little more for the Craft within.

And, really, Fluff takes more in the way of Craft than Crunchy does. Crunchy, when you get right down to it, is the manipulation of numbers. That's the core of any game. Crunchy means "I can do this with the numbers, I couldn't before." Fluff is in the stories around the Crunchy. Fluff takes Craft, and since most of the little Gnomes playing the game have some Elf blood in them, alot of them make their own Fluff. Crunchy is very Utility because you get the most mile from it ... more gnomes can use any particular Crunch and can put their own Fluff around it.

If no Gnomes buy the Fluff, though, the elves that make Fluff get no beans. Without beans the elves that make Fluff eventually starve to death or, worse, turn into kobolds and start working at McDonalds. This is pretty much true for any Craft.

I'm not saying the American Way Of Doing Things is wholley wrong, mind you. I love living in America, and without our way of doing things we wouldn't have probably the best standard of living in any nation. But we have to admit that there are problems with our way of doing things, and we should aknowledge them. By being aware of our actions we can keep beautiful things in the world like elves that fix shoes and elves that distill Forgotten Rums. We need elves that write poetry and elves that perform plays.

As far as Gnomes go, American Gnomes work the most hours. We're hard working Gnomes, and we really enjoy all the options we have to spend our beans on. But maybe instead of 50 extra channels of cable or that ten drinks at the bar we can spend our beans to show the Bean Counters that we really do enjoy things that take Craft and don't offer immediate Utility. It's one thing to say: "I really like poetry." and another to lay down 12 beans for a book of modern poetry. It's one thing to say "I appreciate theater." and another to miss two cruddy-but-flashy movies and go see a play.

Our beans is what makes the world go 'round. We can't really bitch and moan about the evil Bean Counters taking away the fluffy nice things in life if we refuse to spend our beans on them in favor of the fast and immediate pleasures. I could have bought two pair of snazzy popular sneakers for what I've paid for my boots and their repair, but snazzy sneakers are usually pieces of crap that wear out in a year or less. And man, don't nothing on earth fit like leather you've worn every day for four years ... I can sleep standing up in those boots.

Now, if somebody will produce some Fluff Books that catch my eye so I can buy them. (Or, if I win that contest, I can write my Fluffy Books and, darnit, buy them you silly gnomes.)

--HT
 


Storytelling is what novels are for. Storytelling is what short stories in dragon magazine are for. Storytelling is not what supplements are for. Supplements are for crunchy-bits. Supplements are not the best forum to tell stories. In fact, I think supplements are a rotten forum to tell stories.
When did worldbuilding become purely storytelling, pray tell?
 
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