Daniel D. Fox
Explorer
This is exactly why I dislike this sort of world building. It almost always comes out as a "Gotcha!" Whether it's a quiz, a puzzle that you could have solved, a plot point that you are expected to figure out, or whatever. The reason these sorts of details are thrown out by world building DMs is so that they can test players to see how much they paid attention to the history lesson they received.
If you aren't as interested in the history and culture of their world as they are, then you get punished for it. As a player, I'm NEVER as interested in the history and culture of their world as they are. So, I'm always the one punished.
Granted, but you're not within the demographic of people I'd have playing a D&D game at my table. My players chose me as their DM because they wanted verisimilitude, a rich history and story with action and consequences, and in turn I chose them to play in my game because I know I can craft a game they can throw themselves fully into.
I'm not knocking your style, but Diablo at the table is not the sort of D&D game I prefer as either a player or a DM. And I don't quite understand what's up with the "punishment" thing you're noting. If you're having those sorts of DMs, then find a new group that fits your playstyle.
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