Raven Crowking
First Post
I also make certain that the details I gives sometimes has some sort of implication upon the plot, whether it's recounting what they saw, people they met, buildings they've visited within the city and officials they've negotiated with as a part of skill challenges.
Example from one of my 3e games: Some orcs take zurgash, also known as "dumbwode". It stains the lips and tongues blue, and increases the time a character can rage. It also renders one mute while in effect, and tends to lower intelligence over time. A PC facing such an orc knows that (1) the orc cannot call for help, (2) is less likely to be smart enough to strike the warning gong, and (3) is useless to question.
Zurgash was made by a group of undead "druids" who were trying to provoke the collapse of civilization and eventually spread their undead status. They made zurgash from a fungus which they grew on the bones of dead orcs, while claiming to the orcs that they were taking care of the revered dead (orcs in this world being established ancestor-worshippers).
Learning this could change the orc's viewpoint on zurgash, and win the PCs orc allies.
PCs also have the option of attempting to use the drug to increase their potential raging, at the cost of potentially getting less intelligent and being temporarily rendered mute. Zurgash is addictive, so it might also put them into the control of the undead "druids".
"Zurgash" in orcish means "blue fire".
Believe me, this sort of detail was not lost on the players, and it led to interesting events within actual game sessions.
RC