"Hear, hear!" to what Lost Soul said.
A number of approaches to "role-playing" and "story-telling" games have over the past 20 years become much more prominent. Their pervasiveness in the D&D community today is particularly striking because in large part they first built up steam as reactions against (not merely to) the pioneering RPG. The "in the family" aspect of clashing views creates a slightly different dynamic than a debate between a D&Der and (e.g.) a Vampire: the Masquerade enthusiast who never saw much point in D&D.
Besides different tastes, there are practical limitations. One reason I have never DMed 3E is that the amount of game-mechanical work it seems to require to meet the expectations of 3E players is too much for the kind of D&D campaign I like to run and the amount of time and energy I would devote to it.
The rules-lightness of older D&D, and the underlying philosophy that informed it, is better suited to my particular needs as a D&D campaign referee.
A handy tip: The best-documented campaign setting available is the real world! Furthermore, the difference between fact and fiction is that the latter "has to be believable." Reality gets away with being stranger and more wonderful than one could imagine.
The "www" makes it easier than ever for a GM to make use of the labor-saving device of actual Earthly cartography, history and so on.
A number of approaches to "role-playing" and "story-telling" games have over the past 20 years become much more prominent. Their pervasiveness in the D&D community today is particularly striking because in large part they first built up steam as reactions against (not merely to) the pioneering RPG. The "in the family" aspect of clashing views creates a slightly different dynamic than a debate between a D&Der and (e.g.) a Vampire: the Masquerade enthusiast who never saw much point in D&D.
Besides different tastes, there are practical limitations. One reason I have never DMed 3E is that the amount of game-mechanical work it seems to require to meet the expectations of 3E players is too much for the kind of D&D campaign I like to run and the amount of time and energy I would devote to it.
The rules-lightness of older D&D, and the underlying philosophy that informed it, is better suited to my particular needs as a D&D campaign referee.
A handy tip: The best-documented campaign setting available is the real world! Furthermore, the difference between fact and fiction is that the latter "has to be believable." Reality gets away with being stranger and more wonderful than one could imagine.
The "www" makes it easier than ever for a GM to make use of the labor-saving device of actual Earthly cartography, history and so on.