Barastrondo
First Post
Overall, I simply have to disagree with anyone who argues that detailed worldbuilding before the start of a campaign actually makes the campaign better, or saves them any work when the campaign actually starts. I don't even agree that it makes any single session more flexible. It is certainly a strategy that works, but it is far from being the only one, and is certainly not the one true best way.
Well, think of it this way: World-building can be, for some GMs, a matter of rehearsal and inspiration. By detailing the information ahead of time, you're running through it in your head. By thinking about this sort of thing in the shower, you're preparing to answer questions. It can also be a form of blocking, where you're sort of anticipating where the actors will stand during the performance.
Now, that doesn't mean that every detail you devise in a given world-building session will come into play, or even that the majority will. But it's part of the creative process. Have you ever known someone who does their best creative work on a specific pad and pen, or at the laptop, or with a favorite CD or DVD on in the background? World-building can be like that. You may find you write better adventures if you put in some brainstorming about the local village first, or think about the ecology of the area. "Hmm, what if the apex predator here is owlbears?", you think, and you decide that'll be fun flavor. But then it winds up coloring other aspects of your adventure, as you decide that there must be fey nearby who have a fondness for the beasts, and then that leads to inspiring a fey-based adventure. A lot of GMs create a lot of great adventures that way, because the setting inspires them to keep pouring creative effort into the game. It's part of their process.
By no means is it the one true best way, at least for everyone. But I think it can make the difference between a pretty good GM and a fantastic GM if that's what inspires them. To go back to the thread title, for some it is absolutely "necessary." And me, I really like playing with GMs who get into the world-building, all other things being equal.