thecasualoblivion
First Post
To me, the core of this is that there is a difference between a jerk player and a problem player, and a difference between a problem DM and a mediorcre DM. (jerk DMs flame out fast, and DMs are held to a higher standard in general) A jerk player or problem DM is going to result in a bad game. A problem player or mediocre DM will result in a less satisfactory game as opposed to a bad one.
I don't think a rules system can do anything to fix a jerk player or a problem DM, but a rules system can go a great distance towards minimizing the issues that result from having a problem player or a mediocre DM. Note that I say minimize, not fix. What I'm hearing from this thread is that some people hold RPGs to a higher standard than others, meaning that games with problem players and mediocre DMs are to be avoided to the same degree as jerk players and problem DMs.
I don't think a rules system can do anything to fix a jerk player or a problem DM, but a rules system can go a great distance towards minimizing the issues that result from having a problem player or a mediocre DM. Note that I say minimize, not fix. What I'm hearing from this thread is that some people hold RPGs to a higher standard than others, meaning that games with problem players and mediocre DMs are to be avoided to the same degree as jerk players and problem DMs.