alleynbard
First Post
Ding, ding, ding, ding, ding.This is exactly the feeling I get from 4e. The roleplay is thankfully back in the hands of the DM and players and not in the numbers on the character sheet.
What do we have for VB, Johnny? How about a weeks vacation in the Bahamas...
If you as a player have put in your background that you're the son of a blacksmith and until taking up the adventuring life, you were doing the same. Then I, as the DM, should make adjustments that make sense in relation to that background and the game world. If the player asks something as simple as what is the quality of this sword, I can make an in-game adjudication taking his background into consideration and give him a reasonable assessment. Do we really need mechanics for that? I don't think so.
However, more guidelines for DMs to help them think in that manner would probably be helpful.
Well said to both you and VB.
This is one of the major things that attracted me to 4e. If Wizards were to introduce a traits system, I might take a look at it before using it. But right now, backgrounds are about as far I need to go in my games.
Rituals, some utilities, and even some attack powers have enough out of combat versatility that I don't see much need beyond those and my relationship with my players to handle almost anything the players throw at me.
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