Forked Thread: Are scry durations too short?

Forked from: Are scry durations too short?

(Psi)SeveredHead said:
I think it's an over reaction to how overpowered Scry was in 3.x. With such a long duration, you could overhear a villain's plans for the day (Villain: "So, you will attack the heroes here, here and get a report from their baggage handler, etc"; PCs: "Oh, we have a spy!") -- this could probably be fixed by a better DM than myself, but I don't like "expert DM only" spells, at least those that don't have good adivce.

Also, it broke teleport (or maybe it was the other way around) due to scry-buff-porting. Not that the latter is a big issue in 4e.

The durations are probably too short, but without some really good advice on how to keep Scry a reasonable ritual, I don't think WotC would dare to make them longer. I think they should have just left the ritual out of the rules until they could write some really good advice on them.

Short scry durations are ok in general. Long term scrying should be only possible in certain situations, when a detector is first placed on the object of the scry ritual... maybe an aditional bond has to be forged by using blood of the object of the scry spell.

And scry teleport was only broken, because spells to foil scrying were not useful and the penalties for "false destination" were ridiculous... "is instead teleported to the nearest safe location"... a teleport into solid matter has to cause dead and you will never scry - teleport
 

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