frankthedm
First Post
Can the defenders do too good a job of soaking up enemy attention? They are supposed to keep the enemy from mobbing the squishier party members, but can Defenders do their job too well, burning though most or all their surges, while the other party members still have nearly a full compliment of healing surges left?
Forked from: Healing Potions seem odd
Healing surges also are great ways to judge who is being a selfish bastard and who needs to be less kamikazi about getting into melee.
Everyone is supposed to be taking damage. If the wizard still has ALL his healing surges and the fighter and paladin are almost out, that is a sign the wizard has been avoiding enemy attention too well. Everyone is supposed to suffer some damage and some characters, like Infernal Warlocks, should take a masochistic approach about being hit. Also, some of the fault can lay with the DM. Allies only provide 2 points of cover for a reason, the foes should be trying to get at the back lines
Forked from: Healing Potions seem odd
Healing surges also are great ways to judge who is being a selfish bastard and who needs to be less kamikazi about getting into melee.
Everyone is supposed to be taking damage. If the wizard still has ALL his healing surges and the fighter and paladin are almost out, that is a sign the wizard has been avoiding enemy attention too well. Everyone is supposed to suffer some damage and some characters, like Infernal Warlocks, should take a masochistic approach about being hit. Also, some of the fault can lay with the DM. Allies only provide 2 points of cover for a reason, the foes should be trying to get at the back lines
Every one has a role, but everyone is also a member of the same team of equals. The defender is not there to die so the caster does not get hurt. Everyone has HP, Healing Surges and an AC that monsters are supposed to be able to hit. The paladin will suffer the brunt of the attacks, but a few javalins and energy bolts should still be coming the mages way. This is why everyone has around 20+ HP even at first level.Regicide said:So wait, a paladin that prevents the wizard from getting hit ISN'T performing their role? You're going to have to add that to the PHB errata then...