Forked Thread: Core Prestige Classes

First of all, why is everyone so hard on the monk class? We had a character who managed just fine as a monk from 1st-17th level. He dealt out decent chunks of damage, used his skills, and generally made things amusing for the DM and the party. Second, VoP greatly increases a monk's ability to be effective. We had one player do that and discovered that it quickly resulted in a much more powerful character.
 

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I love Monks.

I think a lot of "Monk-Hate" is due to them not being quite as über in combat as some would like them to be, but then again, many people try to play them as unarmored Fighters who enter combat and stand and fight when they're really set up to be mobile skirmishers who hit hard and run around.

That's not to say that there's no room for improvement.

Given the huge number of base class Monk variants and PrCls out there, both commercial and homebrewed, many people have given a lot of time to tweaking the class.
 

First of all, why is everyone so hard on the monk class? We had a character who managed just fine as a monk from 1st-17th level. He dealt out decent chunks of damage, used his skills, and generally made things amusing for the DM and the party. Second, VoP greatly increases a monk's ability to be effective. We had one player do that and discovered that it quickly resulted in a much more powerful character.
What does a VoP monk do against flying enemies? He can't drink potions of flying...nor usemagic items for flight.
 

What does a VoP monk do against flying enemies? He can't drink potions of flying...nor usemagic items for flight.

Depending upon build, the VoP Monk may:

1) have a feat, race, class or PrCl that grants him flying or teleportation

2) have a feat, race, class or PrCl letting him use his unarmed strikes at range

3) have a feat, race, class or PrCl that grants him special/ranged abilities useful against flying opponents.

4) use a grenade-like weapon, crossbow, dagger, dart or javelin, or even a reach weapon if he has been built to use one.

5) be the "fastball" in the "Fastball Special"

6) using good roleplay or salient abilities, convince, cajole, goad, or otherwise trick the flying foe into landing or otherwise entering the Monk's threatened area.

7) nothing.
 
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