Marcus Majarra
First Post
Actually, option 2 describes the 4E method perfectly. The availability of daily powers is entirely circumstantial, and the presence of these circumstances is in the player's hands.Both, IMHO, better than the 4Ed method.
After all, neither violates the principle of telling a player "No, you can't do that," when instead you could give the player a chance to succeed or fail.
Dailies, instead, codify a certain and absolute kind of telling the player "No."
But you're right in that dailies, just like any power that cannot be used at will, is indeed just a form of telling a player "no." It is an artifice created purely for game design purposes, and it is completely dissected from how you choose to interpret this in the game. Not being able to cast fireball at will is telling the wizard's player "no" just as much as not being able to use brute strike at will is telling the fighter's player "no." Neither has any universal explanation beyond game mechanics.
The rest, we make up for ourselves, and I think it's just as well.