You always feel lucky (or unlucky, depending on your personality). Whether the universe at large agrees, is something out of your control.
That's what dice are for, not game balance derived codifications of absolute limitations on what you can do.
You always feel lucky (or unlucky, depending on your personality). Whether the universe at large agrees, is something out of your control.
I would argue that all characters, regardless of power source, fall in the same basket. In optimal circumstances, all characters would be able to use any of their powers. But, sometimes, conditions aren't quite right for using certain powers. This can be anything, from a momentary lapse of memory due to stress for arcane characters, to a sudden surge of inner doubt for divine characters, to a miscalculation of the execution of specific body movements for martial characters. The only common factor is that these reasons are a matter of circumstance.Now I have a question for you. Why are martial classes the only ones that are unaware of their own abilities in this fashion? (aka the player rather than character making the decision). The divine, magic, and likely every other power source is going be aware of their resources on an in character level and be able to factor those into PC plans. I'm out of big spells, my divine gifts are on a low emb...etc. Those can be said and make sense. I don't feel lucky anymore sounds retarded and I'm tired in very specific ways is absurd.
So, you honestly think that some Evil DM would actually pile on negative mods to make something like Villain's Menace impossible more than once per day?
If not, nice straw man.
They're not more honest. They're handcuffs.
Keep on telling me to not think to hard. Its really helping me crystallize my opinion of your discoursive prowess.
'Till then, I'll remain an unhappy Socrates and maintain my criticism of 4Ed.
even with books of feats, spellcasters always had a huge edge on flexibility - in and out of combat. I think it would be next to impossible to argue otherwise.
That's what dice are for, not game balance derived codifications of absolute limitations on what you can do.
Of course. There are only so many things you can do to a foe in physical combat- magic has no such limitations.
You always feel lucky (or unlucky, depending on your personality). Whether the universe at large agrees, is something out of your control.
No, they would design encounters so that <snip>
They are there for balance. Why do you think only evil DMs are interested in balance?
They're obvious handcuffs, as opposed to subtle ones.
As long as you're having fun. Are you having fun?
The other secret to not thinking too hard about fantasy is that sometimes, you don't have to use dice.
Great! So now we're justifying bad design based on what bad DMs would do.
I love designing things based on lowest common denominator.
EDMs aren't interested in balance, they're interested in making their little pawns dance.
The subtle ones that only the bad DMs would feel compelled to use?
Personally, I'm perfectly willing to accept the possibility of some DM abusing the system instead of having my choices truncated by the system itself. At least I can walk away from the bad DM's table and/or run my own game.
Again, codifying lack of choice into a game based on what a small percentage of bad DMs might possibly maybe do is just bad RPG design.
Keep it up.