Forked from: 4E Consequences: Being passive, cautious, or a loner is now unoptimized
I agree. 4e may not be built for the lone wolf, but rather than say 'that's badwrongfun', I thought I'd start a thread about games where that kind of style is rewarded, and how to best run one.
The game that comes to mind the best is Exalted. In this game the PCs are essentially demigods, and can completely dominate the game at whatever aspect they built themselves around. A combat character (usually dubbed the Invincible Sword Princess) doesn't need to worry about getting combat advantage - she can defeat armies by herself. The social character can make anyone his best friend or convince the king to hand over the crown. A stealthy character isn't a ninja but the god of ninjas, can can open locks with a touch, vanish from sight, balance on a spiderweb, and so on. What you end up with is a group of characters that can all dominate in their area of expertise, then ask the question "We've got all this power - what do we do with it?"
I think the key to running a more lone-wolfy type game is heavy use of cut scenes. Try to avoid having everyone wait for an hour while the lone wolf does 'his thing'. Is the Invincible Sword Princess decimating an army with only her Daiklave? Then have the ninja infiltrating the beseiged city in the chaos. The social character could be negotiating a peace, and the holy man could be communing with the local river god to convince him to flood to stop the reinforcements. Bounce back and forth, a few rounds for each, and the game will flow just fine.
What other games are good for this style? I really feel that any variety of D&D is ill suited, but 4e moreso than others.
Kamikaze Midget said:One thing that is not helpful in this convo:
"I'm glad that 4e killed your playstyle, it was badwrongfun anyway, and now 4e won't have any of your type in it!"
Dudes, their style might not be your style, but that doesn't make it an invalid style. 4e doesn't decide what the right way and wrong way to play D&D is, no matter how hard it may or may not try to do that. Playing Loner-type characters, or cautious characters, is a valid kind of play that 4e doesn't really support. It's a fair cop: 4e can't be used by people who want those kinds of characters and those kinds of games. The schadenfreude over someone who is having a problem with their games is entirely unhelpful. More helpful might be something like "I happen to like that it encourages group play, and if most groups are like mine, 4e is probably better for most groups, even if it doesn't work that well for yours. You might want to try X (Paranoia? CoC? Dread? 2e?) instead."
Should 4e support all playstyles? Maybe it should have been more of a toolkit system. Maybe the focus is good because it helps D&D be more distinct as a game (I'm of this mind). Why might 4e have chosen to emphasize this style? What did they gain with it? What did they lose?
These are interesting avenues of conversation.
"Your way of playing sucked anyway" really isn't.
I agree. 4e may not be built for the lone wolf, but rather than say 'that's badwrongfun', I thought I'd start a thread about games where that kind of style is rewarded, and how to best run one.
The game that comes to mind the best is Exalted. In this game the PCs are essentially demigods, and can completely dominate the game at whatever aspect they built themselves around. A combat character (usually dubbed the Invincible Sword Princess) doesn't need to worry about getting combat advantage - she can defeat armies by herself. The social character can make anyone his best friend or convince the king to hand over the crown. A stealthy character isn't a ninja but the god of ninjas, can can open locks with a touch, vanish from sight, balance on a spiderweb, and so on. What you end up with is a group of characters that can all dominate in their area of expertise, then ask the question "We've got all this power - what do we do with it?"
I think the key to running a more lone-wolfy type game is heavy use of cut scenes. Try to avoid having everyone wait for an hour while the lone wolf does 'his thing'. Is the Invincible Sword Princess decimating an army with only her Daiklave? Then have the ninja infiltrating the beseiged city in the chaos. The social character could be negotiating a peace, and the holy man could be communing with the local river god to convince him to flood to stop the reinforcements. Bounce back and forth, a few rounds for each, and the game will flow just fine.
What other games are good for this style? I really feel that any variety of D&D is ill suited, but 4e moreso than others.