Imaro
Legend
Forked from: My first 4E game...
You mistakenly think I don't understand the paradigm...that's wrong, I don't share your opinion of it. Those are two very different things. Your argument here is "if only I understood 4e", but that's not the problem, the problem is I don't agree with your view.
Again with what I don't understand...really it's a little tiresome, how about evidence that I am looking at it wrong. I'm not claiming you don't understand 3e so really what does this add to the discussion?
So in 3e a fighter could be numerous things...that included but were not limited to... "the heavy armored guy at the front of the battle trained to hold the line and be that guy that focuses attacks on you"...yet 4e is more diverse...uhm ok.
Yet there are still alot of assumptions that go along with this archeryfighter ranger that have nothing to do with me being a warrior that is a good archer. My armor is limited, I cannot "hold a line by tossing my bow aside and fighting hand to hand" (don't have the HP's/AC/ to do this),
In taking the Ranger class I make the decision to be a striker which means I dart around, strike and move away. I can do some damage but I can't go toe to toe with a bruiser. However in 3e I could make a warrior who was good in archery and could hold a line in melee. In 4e it's either or.
Again with the Ranger (what is this class...the cure all). Seriously though, With the aboveRanger Thief ...Where is my sneak attack? My Streetwise skill? My Thievery skill? My Insight skill so I don't get conned, and my Bluff for lying? Yeah with alot of wrangling and feats...you could get something similar to a pseudo-Rogue who uses a longsword effectively...but really is this easier than building a Rogue who uses a longsword effectively in 3e?
Another question I wonder...is if it's so easy to sustitute these things, how can you claim the game doesn't feel homogeneous? If I can just substitute a Ranger for Rogue...or Ranger for a Fighter then there has to be a large amount of homogeneousness between classes...either that or you are misrepresenting how "easy" it is to create the character you want through substituting another class to gain a particular ability. I mean how is it that both of these things can be true (no snark, I'm genuinely curious)?
Yet multi-classing in 3e gave you access to any powers or skills another class had. Feats allowed you to customize on a smaller level...such as the Rogue who just wants to use a longsword effectively.
Yeah I guess I'm not understanding...or maybe I feel you are misrepresenting either
a.) The fact that almost any class can be substituted for another if you want a particular ability in 4e.
or
b.) The classes are not homogeneous in feel or operation (Yet a Ranger is just a Rogue who can use longswords...
)
Who claimed 3e as a whole was a "gritty simulation", where did I say this?
All I'm going to say on the Orc thing is, there was never a single Orc who could kill Gandalf, Aragorn, Gimli, or Legolas in a one on oen fight, so neither 4e or 3e models LotR well. But then it's D&D and there is already a LotR rpg out there.
I love how people who have not possibly played 4e from 1st to 30th level claim it scales better. Sounds like you're just repeating marketing blurbs to me. I'm not claiming it doesn't but really have you experienced this yet?
Again with the statements about what I seem to know or not know because I don't agree with you. Ok then...
I'm glad you feel that way about 4e but you just don't understand 3e as well as I do... If you would just accept a paradigm where wanting a minor tweak to a character doesn't necessitate changing all the abilities I like in that class to those of another, then you would realize just how flexible 3e is and how inflexible 4e is. I mean honestly you sound like a person who never had a good grasp of the intricacies of 3rd edition.
See how easy that was...but it doesn't really prove anything does it?
Celtavian said:That's because you don't understand the new paradigm. If you did, you would see they don't feel like 3E at all. 3E is very limited comparatively. You can still build a two weapon fighter or an effective sword and board player. That is the focus of the fighter in this game.
But, that is not the paradigm...
You mistakenly think I don't understand the paradigm...that's wrong, I don't share your opinion of it. Those are two very different things. Your argument here is "if only I understood 4e", but that's not the problem, the problem is I don't agree with your view.
Celtavian said:Classes no longer hold true in 4th edition in the same sense as they did in 3rd edition that is the part you don't seem to understand that takes a bit of play to pick up on. When you play a fighter, you are no longer just a fighter. You are in essence the heavy armored guy at the front of the battle trained to hold the line and be that guy that focuses attacks on you.
Again with what I don't understand...really it's a little tiresome, how about evidence that I am looking at it wrong. I'm not claiming you don't understand 3e so really what does this add to the discussion?
So in 3e a fighter could be numerous things...that included but were not limited to... "the heavy armored guy at the front of the battle trained to hold the line and be that guy that focuses attacks on you"...yet 4e is more diverse...uhm ok.
Celtavian said:Yes it is. It is called a ranger now. A light, highly mobile warrior that uses a bow and is more like a light special operations fighter. This is the new paradigm.
When you think 3rd edition terms, you believe what you believe. But this is not 3rd edition. This is fourth edition where roles are very clearly defined and specialized according to what you want to do.
If you want to play an "archery fighter" you play a ranger specialized in archery. The ranger is not a woodsman anymore, he is a more a light and mobile fighter with a couple of unique fighting styles and abilities.
Yet there are still alot of assumptions that go along with this archery
In taking the Ranger class I make the decision to be a striker which means I dart around, strike and move away. I can do some damage but I can't go toe to toe with a bruiser. However in 3e I could make a warrior who was good in archery and could hold a line in melee. In 4e it's either or.
Celtavian said:No it isn't. If you want to use a longsword, you make a ranger and you get Thievery as a bonus skill with a feat. That is the kind of customization you get with 4E.
No longer is a rogue the only person able to search for traps. You can build all kinds of different characters that do different things in 4E.
You can make a fighter good at searching for traps and fighting with a sword and shield. You can make a two weapon ranger with two longsowords who searches for traps and is basically a rogue who fights with two longswords. You can make a wizard that fights with a sword and is effective and combines with spells.
Again with the Ranger (what is this class...the cure all). Seriously though, With the above
Another question I wonder...is if it's so easy to sustitute these things, how can you claim the game doesn't feel homogeneous? If I can just substitute a Ranger for Rogue...or Ranger for a Fighter then there has to be a large amount of homogeneousness between classes...either that or you are misrepresenting how "easy" it is to create the character you want through substituting another class to gain a particular ability. I mean how is it that both of these things can be true (no snark, I'm genuinely curious)?
Celtavian said:If you include multi-classing, you can further customize a character.
That's why I say character differentiation is even greater in 4E because in 3.5 E you were forced to be a rogue if you wanted to search for traps. You were forced to be a cleric if you wanted to heal. You were forced to be a ranger if you wanted to track.
None of that is required in 4E. You can customize a character using the core classes and feats in a way that was much more difficult and forced multiclassing 3E.
Yet multi-classing in 3e gave you access to any powers or skills another class had. Feats allowed you to customize on a smaller level...such as the Rogue who just wants to use a longsword effectively.
Celtavian said:If you full understood the extent to which you can customize in 4E, you would see that it isn't arguable that you can make more unique 4E characters at earlier levels than you could in 3E.
I know 3E as good as anyone having played from 1st to 18th or so level in several campaigns. I can't claim to know the epic rules, but I know what you can do with a variety of characters. I know with certanty the customization options for differentiating your characters are far greater in 4E than they ever were in 3E.
Yeah I guess I'm not understanding...or maybe I feel you are misrepresenting either
a.) The fact that almost any class can be substituted for another if you want a particular ability in 4e.
or
b.) The classes are not homogeneous in feel or operation (Yet a Ranger is just a Rogue who can use longswords...

Celtavian said:You want to play a game like that, you play GURPs. Nobody starts the game and plays until 3rd or 4th level and starts over. So that's not much a point. You start off so weak you can die with one hit from an orc, and end up where a thousand orcs couldn't touch you. That's a real gritty simulation there. Yeah, i'm buying that.
In 4E orcs can be a serious threat at all levels. That feels more like say a Lord of the Rings movies where the main characters feared a horde of orcs. In 3E a horde of orcs was a joke to high level characters. It is much more gritty and feels more like a book than 3E which turned absurd past level 10 unless you were willing to load that orc horde down with magic items they would not have.
I like that 4E starts you at a certain level of power and maintains that level of power much like GURPS. You almost always have about the same chance of dying in 4E to monsters of equivalent skill and level. More like GURPS or other more advanced systems.
The whole game scales better from the early levels on up.
It allows for a great deal of customimization right from the beginning. I like that.
If you accept the new class paradigm as I have done, you see that it is more differentiated and customizable than 3E. You sound like a person that hasn't delved too deeply into the 4E rules.
Who claimed 3e as a whole was a "gritty simulation", where did I say this?
All I'm going to say on the Orc thing is, there was never a single Orc who could kill Gandalf, Aragorn, Gimli, or Legolas in a one on oen fight, so neither 4e or 3e models LotR well. But then it's D&D and there is already a LotR rpg out there.
I love how people who have not possibly played 4e from 1st to 30th level claim it scales better. Sounds like you're just repeating marketing blurbs to me. I'm not claiming it doesn't but really have you experienced this yet?
Again with the statements about what I seem to know or not know because I don't agree with you. Ok then...
I'm glad you feel that way about 4e but you just don't understand 3e as well as I do... If you would just accept a paradigm where wanting a minor tweak to a character doesn't necessitate changing all the abilities I like in that class to those of another, then you would realize just how flexible 3e is and how inflexible 4e is. I mean honestly you sound like a person who never had a good grasp of the intricacies of 3rd edition.
See how easy that was...but it doesn't really prove anything does it?