Nope, no interest. I don't play a lot of boardgames anymore, and the ones I have are fine by me.
Would I be correct in understanding this as "I would NOT buy it to use as a board game? What would it take for something like this to appeal to you, buy, and play as a board game?
I certainly wouldn't pick it up just because it was D&D related -- nowadays that is not a selling point for me.
Do you feel that it would NOT add to the D&D pnp tabletop game, nor would it aid in bringing in new D&D players, nor would it be easier for new D&D players to understand [quick start rules vs. a three hundred page rulebook]?
And if I were to introduce people to rpgs, I would use other, simpler systems (Spirit of the Century, FUDGE, Over The Edge, NWoD) rather than a board game that does not directly relate to rpgs in general.
Nope, no need, no use, no desire.
The goal of this product wouldn't be to introduce people to rpg's, but to
D&D specifically [through toy and department stores, not book stores]; stripped down 'quick start' rules and multiple 'hands on interactive' elements so they could understand and play D&D quickly. How is it that this board game would 'not directly relate to rpgs in general' if it used the same exact quick start rules as keep on the shadowfell and the starter set?
I don't spend a whole lot of time playing board or wargames these days. I don't feel a need for another one. Maybe if it turns out to be a spectacular game, but I wouldn't be holding my breath.
What would make it spectacular?
Also, do you think something like this would be able to reach new players through the toy stores so long as it was just the quick start rules?
Do you think something like this would be a decent buy for D&D players just for the accessories?
Heroscape is not really what I'm thinking of, because it's not D&D. What would make a D&D collectible board game neat?
1) Boards that double as RPG battlemats.
I like this! Personally, I'd prefer modular dungeon tiles.
2) Constructable three dimensional elements.
Yes; This would be what separates it from descent.
3) Some "Euro" qualities, including a way to play with purer strategic focus (even if you blow dice rolls), and no player elimination.
I'd rather they use the exact same rules as 4E, to aid in teaching new players.
4) Actions other than combat.
In a rules light, 4E board game?
5) This is the big one -- intelligent use of the D&D brand. That's the tricky part. D&D has this odd combination of recognition and mass market disdain.
Would you define 'intelligent use of the D&D brand' as "successfully marketing D&D to families and other people who wouldn't normally plow through a three hundred page rulebook"?
They already did this...
Dungeons and Dragons: Amazon.co.uk: Toys & Games
Dungeons & Dragons Fantasy Adventure Boardgame - Wikipedia, the free encyclopedia
Dungeons and Dragons
Now the problem was that Hasbro/WotC decided not to release the game in the U.S.... Would I have bought numerous copies of this and the expansions for my son as well as my nephews...yep, but WotC made it too hard to find in the U.S. I felt they really dropped the ball on that one.
This particular game is under 'inspiration' in my OP, as well as several others. Also, weren't the rules different from 3.x D&D?
I would not buy it. I’m not really interested in hybrids. I’d rather play a regular RPG or a regular board/card game.
As much as I’ve wanted to get into minis either for straight mini games or for use with RPGs, it just hasn’t worked for me.
And—because of those reasons—when I want to introduce someone to RPGs, I don’t want to do it through minis or a board game.
Currently, people can buy dungeon tiles, power cards [releasing next year], and minis for their tabletop game. I'm assuming that you don't think 4E is a hybrid; if you DO think 4E is currently a hybrid, please ignore the rest of this...
The main items added in this board game would be
a)multiple 'accessories' in one big box instead of buying them separately
b)additional 3d and 2d items to make the game more interactive, easier, and faster to learn.
c)the same quick start rules as what is in keep on the shadowfell and the starter set instead of a player's handbook
At what point does it become a hybrid? What makes it a hybrid? What must be removed to make it no longer a hybrid?
What if you wanted to introduce someone to D&D specifically? Do you think that a game like this would aid or impede someone learning the basics of 4ED&D?