Forked Thread: What are the best Goodman Dungeon Crawl Classics- For Traveling PCs?

Holy Bovine

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Forked from: What are the best Goodman Dungeon Crawl Classics?

Holy Bovine said:
Ok - I've now got every single DCC adventure in pdf (me :heart: Xmas money!) so I have a specific question - are there any adventures that revolve around the PCs traveling? My group is going on a 4 week overland journey to the Grand Bazaar delivering a McGuffin there. I want to spice up the journey with some DCCs so I'm hoping you guys who have read tons of them can help me out! I just need something that gives the PCs an incentive to investigate a given locale or track down a certain item/person etc. Thanks in advance!

Forking for great justice (and help!)
 

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Well, looking over the ones I got, there aren't many that have wilderness encounters.

- Obviously #28 'Into the Wild' is one.
- #14 'Dungeon interludes' might work since it's six smallish episodes.
- Similarly #26 'The book of treasure maps' contains six adventures that could be easily used as short side-trecks, I guess.

If you don't plan to use #51 'Castle Whiterock' as a single campaign, level 8 (The Far Garden) could be extracted.
 

If you have "The Adventure Continues" compilation, I set the "Dale of the Dead" module up as a hamlet on the side of a road. Another module from that book, "Fortune's Folly" can also technically be something they stumble across on their trek.
 

If you have "The Adventure Continues" compilation, I set the "Dale of the Dead" module up as a hamlet on the side of a road. Another module from that book, "Fortune's Folly" can also technically be something they stumble across on their trek.

Snare of the Shadow Sylphs from TAC starts with the PCs camping.
 
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